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fix(config): Switch to snprintf for formatting
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while vformat is closer to modern string-formatting sensibilities, it added 400KiB to our binaries, whereas snprintf has no noticeable impact. so... suffer, and hope the translators know what's up
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@ -140,8 +140,9 @@ static WUPSConfigAPICallbackStatus ConfigMenuOpenedCallback(WUPSConfigCategoryHa
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{
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uint16_t port = get_console_peertopeer_port();
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std::string multiplayer_port_text = std::vformat(strings.multiplayer_port_display, std::make_format_args(port));
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res = network_cat->add(WUPSConfigItemStub::Create(multiplayer_port_text), err);
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char buffer[256];
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snprintf(buffer, sizeof(buffer), strings.multiplayer_port_display.data(), port);
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res = network_cat->add(WUPSConfigItemStub::Create(buffer), err);
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if (!res) return report_error(err);
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}
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@ -8,6 +8,6 @@
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,.need_menu_action = "From WiiU menu only"
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,.using_nintendo_network = "Using Nintendo Network"
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,.using_pretendo_network = "Using Pretendo Network"
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,.multiplayer_port_display = "Using UDP port {} for multiplayer"
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,.multiplayer_port_display = "Using UDP port %hu for multiplayer"
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,.module_not_found = "Pretendo patch failed - use Aroma Updater to repair (686-1001 Module missing)"
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,.module_init_not_found = "Pretendo patch failed - use Aroma Updater to repair (686-1002 Module init)"
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