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feat(p2p): Show p2p port in the config menu
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with love to my weblate people
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22bebff027
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@ -20,11 +20,13 @@
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#include "wut_extra.h"
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#include "utils/logger.h"
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#include "utils/sysconfig.h"
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#include "patches/game_peertopeer.h"
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#include <wups.h>
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#include <wups/storage.h>
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#include <wups/config_api.h>
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#include <wups/config/WUPSConfigItemBoolean.h>
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#include <wups/config/WUPSConfigItemStub.h>
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#include <coreinit/title.h>
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#include <coreinit/launch.h>
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@ -32,6 +34,8 @@
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#include <sysapp/launch.h>
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#include <nn/act.h>
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#include <format>
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bool Config::connect_to_network = true;
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bool Config::need_relaunch = false;
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bool Config::unregister_task_item_pressed = false;
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@ -174,6 +178,12 @@ static WUPSConfigAPICallbackStatus ConfigMenuOpenedCallback(WUPSConfigCategoryHa
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res = network_cat->add(std::move(*connect_item), err);
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if (!res) return report_error(err);
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{
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std::string multiplayer_port_text = std::vformat(strings.multiplayer_port_display, std::make_format_args(peertopeer_port()));
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res = network_cat->add(WUPSConfigItemStub::Create(multiplayer_port_text), err);
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if (!res) return report_error(err);
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}
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res = root.add(std::move(*network_cat), err);
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if (!res) return report_error(err);
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@ -35,6 +35,7 @@ struct config_strings {
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std::string_view need_menu_action;
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std::string_view using_nintendo_network;
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std::string_view using_pretendo_network;
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std::string_view multiplayer_port_display;
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};
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config_strings get_config_strings(nn::swkbd::LanguageType language);
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@ -8,3 +8,4 @@
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,.need_menu_action = "From WiiU menu only"
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,.using_nintendo_network = "Using Nintendo Network"
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,.using_pretendo_network = "Using Pretendo Network"
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,.multiplayer_port_display = "Using UDP port {} for multiplayer"
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@ -27,7 +27,7 @@ static inline int digit(char a) {
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return a - '0';
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}
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static unsigned short peertopeer_port() {
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unsigned short peertopeer_port() {
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const char * serial = get_console_serial();
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unsigned short port = 50000 +
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@ -14,3 +14,4 @@
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#pragma once
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void peertopeer_patch();
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unsigned short peertopeer_port();
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