* Remove docsify.js files * treewide: Remove obsolete pages and files - These are no longer used, no longer recommended, and no longer have a reason to stay in the guide. - Of note are the vWii contents, which now live in wii.hacks.guide. * translations: drop all languages The migration will break all of them, so it's best to let it get regenerated by Crowdin. This also deletes leftover files that don't exist in the main guide. * Initialize VitePress - Add theme submodule - Add initial configuration files - Override theme-default VPFooter with custom theme version * docs: port to VitePress * config: add sidebar/navbar and initial translation support * config: add footer * workflow: add VitePress build steps * crowdin: move to VitePress * config: add favicon * config: add GitHub link to navbar * config: add Discord invite to navbar * LICENSE: update for VitePress While the docs are licensed under ISC, the theme is licensed under MIT. Explicitly specify this. * Add dependabot configs for npm * config: add support for `default` keyword in tabs Specifying `tab default` will allow defaulting to this tab on page load. * docs: conditionally enable the prev/next buttons These only make sense in the Aroma pages; the rest aren't chronological paths. * homepage: add custom homepage hero implementation This retires the old logo, and brings in Plailect's old Wii U guide image.
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Frequently Asked Questions
Does homebrew have any risks?
Currently, homebrewing the Wii U does not expose you to a risk of being banned by Nintendo unless you cheat in online games, or do eShop fraud. You should, however, always be careful with launching downloaded homebrew, especially if you don't trust the source, as homebrew can potentially damage your system!
What are exploits?
Exploits are entry points which allow further homebrew to be run. In the main guide, you will use exploits such as the browser exploit (http://wiiuexploit.xyz) and PayloadLoader (Health & Safety exploit). All current exploits load SD:/wiiu/payload.elf which takes over further loading of homebrew.
What are payloads?
Payloads, which are normally found with the filename payload.elf, exist to make it easier to have different exploits load the same next stage, which allows easier updateability. It doesn't matter what exploit loads the payload, the result is always the same.
Multiple payloads can be switched between using the PayloadLoaderPayload.
The payload used in the main guide is CustomRPXLoader which loads SD:/wiiu/payload.rpx and the payload.rpx used in the guide is EnvironmentLoader, which allows you to load different environments.
What are environments?
An environment is a collection of "setup modules", which will be run in a certain order when launching the environment. Such environments are Aroma and Tiramisu.
Setup modules are small pieces of homebrew/code that are executed once to set up an environment.
How to Delete Update Folder to Block Updates on Wii U
If you want to delete the update folder to block updates, see its tab in the Blocking Updates guide.
What SD Card size is recommended?
- Installing game backups: 32GB (Smaller size may be used, but certain titles are 20GB in size)
- Running game mods: 8GB (FAT32 USB drive may be used as well for mods)
- Only running homebrew apps: Any size.
Recommended brands: SanDisk, Samsung or PNY
::: tip
Note: Avoid class 4 SD Cards, and avoid eBay!
:::
Can I install homebrew on Wii U with a USB instead of SD Card?
No, you must have an SD Card for a first time setup. A USB can then be used to install game backups, Virtual Console injects, etc, but not to store homebrew applications which are required to set everything up.
When extracting some of the files there are duplicates of certain ones called "info.json" & "manifest.install", what do I do with those?
Nothing special, you can leave them there, delete them or replace them with new ones. Those files are not used in the process, and therefore, won't have any impact by being or not being there.
What is a Wii U formatted USB drive?
It's a USB drive that has been formatted by a Wii U console to its proprietary format.
A Wii U formatted USB drive cannot be read by any other devices than the Wii U that originally formatted it.
If you ever want to use it with another Wii U console or any other devices, you will have to reformat it.