Initial commit

This commit is contained in:
Seregon85 2017-06-30 15:12:03 +02:00
commit e24d861ed6
40 changed files with 3008 additions and 0 deletions

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# Auto detect text files and perform LF normalization
* text=auto

BIN
.vs/GCConverter/v14/.suo Normal file

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 14 for Windows Desktop
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GCConverter", "GCConverter\GCConverter.csproj", "{92E8E14B-08F0-4614-858B-464D087BDD3C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{92E8E14B-08F0-4614-858B-464D087BDD3C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{92E8E14B-08F0-4614-858B-464D087BDD3C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{92E8E14B-08F0-4614-858B-464D087BDD3C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{92E8E14B-08F0-4614-858B-464D087BDD3C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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GCConverter/App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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namespace GCConverter
{
partial class GCConverter
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(GCConverter));
this.btnOpen = new System.Windows.Forms.Button();
this.txtFilename = new System.Windows.Forms.TextBox();
this.btnConvert = new System.Windows.Forms.Button();
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
this.txtStatus = new System.Windows.Forms.TextBox();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.rdPAL = new System.Windows.Forms.RadioButton();
this.rdNTSCJ = new System.Windows.Forms.RadioButton();
this.rdNTSCU = new System.Windows.Forms.RadioButton();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// btnOpen
//
this.btnOpen.Location = new System.Drawing.Point(247, 10);
this.btnOpen.Name = "btnOpen";
this.btnOpen.Size = new System.Drawing.Size(25, 23);
this.btnOpen.TabIndex = 2;
this.btnOpen.Text = "...";
this.btnOpen.UseVisualStyleBackColor = true;
this.btnOpen.Click += new System.EventHandler(this.btnOpen_Click);
//
// txtFilename
//
this.txtFilename.Location = new System.Drawing.Point(12, 12);
this.txtFilename.Name = "txtFilename";
this.txtFilename.Size = new System.Drawing.Size(229, 20);
this.txtFilename.TabIndex = 1;
//
// btnConvert
//
this.btnConvert.Enabled = false;
this.btnConvert.Location = new System.Drawing.Point(197, 144);
this.btnConvert.Name = "btnConvert";
this.btnConvert.Size = new System.Drawing.Size(75, 23);
this.btnConvert.TabIndex = 6;
this.btnConvert.Text = "&Convert";
this.btnConvert.UseVisualStyleBackColor = true;
this.btnConvert.Click += new System.EventHandler(this.btnConvert_Click);
//
// openFileDialog1
//
this.openFileDialog1.FileName = "openFileDialog";
//
// txtStatus
//
this.txtStatus.Location = new System.Drawing.Point(12, 173);
this.txtStatus.Multiline = true;
this.txtStatus.Name = "txtStatus";
this.txtStatus.ReadOnly = true;
this.txtStatus.Size = new System.Drawing.Size(260, 90);
this.txtStatus.TabIndex = 7;
//
// groupBox1
//
this.groupBox1.Controls.Add(this.pictureBox1);
this.groupBox1.Controls.Add(this.rdPAL);
this.groupBox1.Controls.Add(this.rdNTSCJ);
this.groupBox1.Controls.Add(this.rdNTSCU);
this.groupBox1.Location = new System.Drawing.Point(12, 38);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(260, 100);
this.groupBox1.TabIndex = 6;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Convert to region:";
//
// rdPAL
//
this.rdPAL.AutoSize = true;
this.rdPAL.Enabled = false;
this.rdPAL.Location = new System.Drawing.Point(6, 65);
this.rdPAL.Name = "rdPAL";
this.rdPAL.Size = new System.Drawing.Size(45, 17);
this.rdPAL.TabIndex = 5;
this.rdPAL.Text = "PAL";
this.rdPAL.UseVisualStyleBackColor = true;
//
// rdNTSCJ
//
this.rdNTSCJ.AutoSize = true;
this.rdNTSCJ.Enabled = false;
this.rdNTSCJ.Location = new System.Drawing.Point(6, 42);
this.rdNTSCJ.Name = "rdNTSCJ";
this.rdNTSCJ.Size = new System.Drawing.Size(62, 17);
this.rdNTSCJ.TabIndex = 4;
this.rdNTSCJ.Text = "NTSC-J";
this.rdNTSCJ.UseVisualStyleBackColor = true;
//
// rdNTSCU
//
this.rdNTSCU.AutoSize = true;
this.rdNTSCU.Enabled = false;
this.rdNTSCU.Location = new System.Drawing.Point(6, 19);
this.rdNTSCU.Name = "rdNTSCU";
this.rdNTSCU.Size = new System.Drawing.Size(65, 17);
this.rdNTSCU.TabIndex = 3;
this.rdNTSCU.Text = "NTSC-U";
this.rdNTSCU.UseVisualStyleBackColor = true;
//
// pictureBox1
//
this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
this.pictureBox1.Location = new System.Drawing.Point(159, 11);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(95, 83);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pictureBox1.TabIndex = 6;
this.pictureBox1.TabStop = false;
//
// GCConverter
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(284, 275);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.txtStatus);
this.Controls.Add(this.txtFilename);
this.Controls.Add(this.btnConvert);
this.Controls.Add(this.btnOpen);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.Name = "GCConverter";
this.Text = "Gamecube Save Converter";
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button btnOpen;
private System.Windows.Forms.TextBox txtFilename;
private System.Windows.Forms.Button btnConvert;
private System.Windows.Forms.OpenFileDialog openFileDialog1;
private System.Windows.Forms.TextBox txtStatus;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.RadioButton rdPAL;
private System.Windows.Forms.RadioButton rdNTSCJ;
private System.Windows.Forms.RadioButton rdNTSCU;
private System.Windows.Forms.PictureBox pictureBox1;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace GCConverter
{
public partial class GCConverter : Form
{
public GCConverter()
{
InitializeComponent();
}
public string filename;
private void btnOpen_Click(object sender, EventArgs e)
{
OpenFileDialog openFileDialog = new OpenFileDialog();
openFileDialog.Title = "Open save file";
openFileDialog.Filter = "GC save files|*.gci";
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
filename = openFileDialog.FileName;
txtFilename.Text = filename;
try
{
FileStream fs = new FileStream(filename, FileMode.Open);
int hexIn;
string hex;
string fileContent = "";
for (int i = 0; i <= 3; i++)
{
hexIn = fs.ReadByte();
hex = string.Format("{0:X2}", hexIn);
fileContent += hex;
}
fs.Close();
if (fileContent.Substring(6, 2) == "50") //PAL save file
{
rdPAL.Enabled = false;
rdNTSCU.Enabled = true;
rdNTSCJ.Enabled = true;
rdNTSCU.Checked = true;
btnConvert.Enabled = true;
txtStatus.Text = "Selected file is PAL. ";
}
else if (fileContent.Substring(6, 2) == "45") //NTSC-U save file
{
rdPAL.Enabled = true;
rdNTSCU.Enabled = false;
rdNTSCJ.Enabled = true;
rdPAL.Checked = true;
btnConvert.Enabled = true;
txtStatus.Text = "Selected file is NTSC-U. ";
}
else if (fileContent.Substring(6, 2) == "4A") //NTSC-J save file
{
rdPAL.Enabled = true;
rdNTSCU.Enabled = true;
rdNTSCJ.Enabled = false;
rdNTSCU.Checked = true;
btnConvert.Enabled = true;
txtStatus.Text = "Selected file is NTSC-J. ";
}
else
{
rdPAL.Enabled = false;
rdNTSCU.Enabled = false;
rdNTSCJ.Enabled = false;
rdPAL.Checked = false;
rdNTSCU.Checked = false;
rdNTSCJ.Checked = false;
btnConvert.Enabled = false;
txtStatus.Text = "Invalid Gamecube save file. ";
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
private void btnConvert_Click(object sender, EventArgs e)
{
string region;
try
{
if (rdPAL.Checked)
region = "PAL";
else if (rdNTSCU.Checked)
region = "NTSC-U";
else if (rdNTSCJ.Checked)
region = "NTSC-J";
else
region = "PAL";
if (File.Exists(filename + ".BAK"))
File.Delete(filename + ".BAK");
File.Copy(filename, filename + ".BAK");
writeRegion(filename, region);
txtStatus.Text += "\r\nThe save file " + filename + " was converted successfully to " + region + ".";
txtStatus.Text += "\r\nBackup of original file was saved as " + filename + ".BAK.";
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
public static void writeRegion(string fileName, string region)
{
try
{
using (BinaryWriter bw = new BinaryWriter(File.Open(fileName, FileMode.Open, FileAccess.ReadWrite)))
{
bw.BaseStream.Seek(0x3, SeekOrigin.Begin);
if (region == "PAL")
bw.Write(0xFF313050);
else if (region == "NTSC-U")
bw.Write(0xFF313045);
else if (region == "NTSC-J")
bw.Write(0xFF31304A);
bw.Close();
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
}

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GCConverter/Form1.resx Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{92E8E14B-08F0-4614-858B-464D087BDD3C}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GCConverter</RootNamespace>
<AssemblyName>GCConverter</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>gamecube_icon_sl6_icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.5">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.5 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Content Include="gamecube_icon_sl6_icon.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PublishUrlHistory />
<InstallUrlHistory />
<SupportUrlHistory />
<UpdateUrlHistory />
<BootstrapperUrlHistory />
<ErrorReportUrlHistory />
<FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
</PropertyGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GCConverter
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new GCConverter());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GCConverter")]
[assembly: AssemblyDescription("Gamecube Save Converter")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GCConverter")]
[assembly: AssemblyCopyright("Copyright © Seregon85")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("92e8e14b-08f0-4614-858b-464d087bdd3c")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GCConverter.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GCConverter.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GCConverter.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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