5 Commits
0.5 ... 0.9

Author SHA1 Message Date
Lesserkuma
d51437552e - 2023-12-17 01:03:38 +01:00
Lesserkuma
12d953d8fd - 2023-12-17 00:46:37 +01:00
Lesserkuma
1bf4927d6b Support for MSP54LV100 2023-11-24 18:05:40 +01:00
Lesserkuma
a3c4a44893 0.7 2023-11-01 20:36:02 +01:00
Lesserkuma
cbe17ef7c5 0.6 2023-09-24 12:54:20 +02:00
5 changed files with 108 additions and 17 deletions

View File

@@ -183,7 +183,9 @@ $(shell touch $(CURDIR)/../$(SOURCES)/version.h)
%.gba: %.elf %.gba: %.elf
@$(OBJCOPY) -O binary $< $@ @$(OBJCOPY) -O binary $< $@
@gbafix $@ "-tLK MULTIMENU" "-cAGBJ" "-mLK" "-r0" @gbafix $@ "-tLK MULTIMENU" "-cAGBJ" "-mLK" "-r0"
@echo Copying to ROM builder folder
@cp $@ "$(shell dirname $(realpath $(firstword $(MAKEFILE_LIST))))/rom_builder/lk_multimenu.gba" @cp $@ "$(shell dirname $(realpath $(firstword $(MAKEFILE_LIST))))/rom_builder/lk_multimenu.gba"
@echo Done!
#--------------------------------------------------------------------------------------- #---------------------------------------------------------------------------------------
endif endif

View File

@@ -15,15 +15,19 @@ The following section must be edited in order to specify the cartridge type to u
```json ```json
"cartridge": { "cartridge": {
"type": 2, "type": 2,
"battery_present": false "battery_present": false,
"min_rom_size": 4194304
}, },
``` ```
Set `type` to `1` or `2`: Set `type` to `1` or `2`:
- `1` = MSP55LV100S (e.g. The Legend of Zelda Collection - Classic Edition 7-in-1) - `1` = MSP55LV100S (e.g. The Legend of Zelda Collection - Classic Edition 7-in-1, 64 MiB)
- `2` = 6600M0U0BE (e.g. 369IN1 2048M) - `2` = 6600M0U0BE (e.g. 369IN1 2048M, 256 MiB)
- `3` = MSP54LV100 (e.g. The Legend of Zelda Collection - Classic Edition 7-in-1, 128 MiB)
Set `battery_present` to `true` or `false`. This will enable enhanced save data handling which will only be functional with a working battery. Set `battery_present` to `true` or `false`. This will enable enhanced save data handling which will only be functional with a working battery.
Set `min_rom_size` to whatever your cartridge supports as the smallest possible ROM size. Many newer cartridges only support ROMs no smaller than 4 MiB (`4194304`) while some older cartridges can go as low as 512 KiB (`524288`).
In the `games` section, you can edit the game-related stuff: In the `games` section, you can edit the game-related stuff:
```json ```json
"games": [ "games": [
@@ -71,15 +75,18 @@ If the cartridge has a battery installed, the ROMs must be SRAM-patched with [GB
If the cartridge has no battery installed, the ROMs must be patched for batteryless SRAM saving with maniac's [Automatic batteryless saving patcher](https://github.com/metroid-maniac/gba-auto-batteryless-patcher/). If the cartridge has no battery installed, the ROMs must be patched for batteryless SRAM saving with maniac's [Automatic batteryless saving patcher](https://github.com/metroid-maniac/gba-auto-batteryless-patcher/).
On battery-equipped cartridges, when starting a game from the menu, the previously played game's save data will be read from SRAM and stored to permanent flash memory. To skip this, you can hold the SELECT button while starting the game.
## Compatibility ## Compatibility
Tested repro cartridges: Tested repro cartridges:
- 100BS6600_48BALL_V4 with 6600M0U0BE
- 100SOP with MSP55LV100S - 100SOP with MSP55LV100S
- 100BS6600_48BALL_V4 with 6600M0U0BE
- SUN100S_MSP54_XXX_BGA48 with MSP54LV100
The generated compilation ROM can be written and read using a [GBxCart RW v1.4+](https://www.gbxcart.com/) device by insideGadgets and the [FlashGBX](https://github.com/lesserkuma/FlashGBX) software. The generated compilation ROM can be written and read using a [GBxCart RW v1.4+](https://www.gbxcart.com/) device by insideGadgets and the [FlashGBX](https://github.com/lesserkuma/FlashGBX) software.
## Thanks ## Thanks
Thanks to FraX, Ausar, liuyunx, BennVenn Thanks to FraX, Ausar, liuyunx, BennVenn, Jenetrix
## Screenshots ## Screenshots

View File

@@ -5,7 +5,7 @@
import sys, os, glob, json, math, re, struct, hashlib, argparse, datetime import sys, os, glob, json, math, re, struct, hashlib, argparse, datetime
# Configuration # Configuration
app_version = "0.5" app_version = "0.9"
default_file = "LK_MULTIMENU_<CODE>.gba" default_file = "LK_MULTIMENU_<CODE>.gba"
################################ ################################
@@ -51,6 +51,12 @@ cartridge_types = [
"sector_size":0x40000, "sector_size":0x40000,
"block_size":0x80000, "block_size":0x80000,
}, },
{
"name":"MSP54LV100",
"flash_size":0x8000000,
"sector_size":0x20000,
"block_size":0x80000,
},
] ]
now = datetime.datetime.now() now = datetime.datetime.now()
log = "" log = ""
@@ -83,6 +89,7 @@ if not os.path.exists(args.config):
games = [] games = []
cartridge_type = 1 cartridge_type = 1
battery_present = False battery_present = False
min_rom_size = 0x400000
for file in files: for file in files:
d = { d = {
"enabled": True, "enabled": True,
@@ -102,6 +109,7 @@ if not os.path.exists(args.config):
"cartridge": { "cartridge": {
"type": cartridge_type + 1, "type": cartridge_type + 1,
"battery_present": battery_present, "battery_present": battery_present,
"min_rom_size": min_rom_size,
}, },
"games": games, "games": games,
} }
@@ -124,6 +132,10 @@ else:
games = j["games"] games = j["games"]
cartridge_type = j["cartridge"]["type"] - 1 cartridge_type = j["cartridge"]["type"] - 1
battery_present = j["cartridge"]["battery_present"] battery_present = j["cartridge"]["battery_present"]
if "min_rom_size" in j["cartridge"]:
min_rom_size = j["cartridge"]["min_rom_size"]
else:
min_rom_size = 0x400000
# Prepare compilation # Prepare compilation
flash_size = cartridge_types[cartridge_type]["flash_size"] flash_size = cartridge_types[cartridge_type]["flash_size"]
@@ -172,6 +184,13 @@ for game in games:
x = 0x80000 x = 0x80000
while (x < size): x *= 2 while (x < size): x *= 2
size = x size = x
if size < 0x400000:
with open(f"roms/{game['file']}", "rb") as f:
buffer = f.read()
if b"Batteryless mod by Lesserkuma" in buffer:
size = max(0x400000, min_rom_size)
else:
size = max(size, min_rom_size)
game["index"] = index game["index"] = index
game["size"] = size game["size"] = size
if "title_font" in game: if "title_font" in game:

View File

@@ -66,6 +66,22 @@ IWRAM_CODE void FlashDetectType(void)
return; return;
} }
// 1G cart with MSP54LV100S (Zelda Classic Collection 7-in-1)
_FLASH_WRITE(0, 0xF0);
_FLASH_WRITE(0xAAA, 0xA9);
_FLASH_WRITE(0x555, 0x56);
_FLASH_WRITE(0xAAA, 0x90);
data = *(vu32 *)AGB_ROM;
_FLASH_WRITE(0, 0xF0);
if (data == 0x227D0002)
{
REG_IE = ie;
flash_type = 3;
flash_sector_size = 0x20000;
FlashCalcOffsets();
return;
}
// Unknown type // Unknown type
REG_IE = ie; REG_IE = ie;
flash_type = 0; flash_type = 0;
@@ -119,6 +135,24 @@ IWRAM_CODE void FlashEraseSector(u32 address)
} }
_FLASH_WRITE(address, 0xF0F0); _FLASH_WRITE(address, 0xF0F0);
} }
else if (_flash_type == 3)
{
_FLASH_WRITE(0xAAA, 0xA9);
_FLASH_WRITE(0x555, 0x56);
_FLASH_WRITE(0xAAA, 0x80);
_FLASH_WRITE(0xAAA, 0xA9);
_FLASH_WRITE(0x555, 0x56);
_FLASH_WRITE(address, 0x30);
while (1)
{
__asm("nop");
if ((*((vu16 *)(AGB_ROM + address))) == 0xFFFF)
{
break;
}
}
_FLASH_WRITE(address, 0xF0);
}
REG_IE = ie; REG_IE = ie;
} }
@@ -191,6 +225,33 @@ IWRAM_CODE void FlashWriteData(u32 address, u32 length)
} }
_FLASH_WRITE(address, 0xF0F0); _FLASH_WRITE(address, 0xF0F0);
} }
else if (_flash_type == 3)
{
for (int j = 0; j < (int)(length / 0x40); j++)
{
_FLASH_WRITE(0xAAA, 0xA9);
_FLASH_WRITE(0x555, 0x56);
_FLASH_WRITE(address + (j * 0x40), 0x26);
_FLASH_WRITE(address + (j * 0x40), 0x1F);
u16 data = 0;
for (int i = 0; i < 0x40; i += 2)
{
__asm("nop");
data = data_buffer[(j * 0x40) + i + 1] << 8 | data_buffer[(j * 0x40) + i];
_FLASH_WRITE(address + (j * 0x40) + i, data);
}
_FLASH_WRITE(address + (j * 0x40), 0x2A);
while (1)
{
__asm("nop");
if (p_rom[(j * 0x20) + 0x1F] == data)
{
break;
}
}
}
_FLASH_WRITE(address, 0xF0);
}
REG_IE = ie; REG_IE = ie;
} }
@@ -240,16 +301,16 @@ IWRAM_CODE u8 BootGame(ItemConfig config, FlashStatus status)
FlashEraseSector((_flash_save_block_offset + status.last_boot_save_index) * _flash_sector_size); FlashEraseSector((_flash_save_block_offset + status.last_boot_save_index) * _flash_sector_size);
FlashWriteData((_flash_save_block_offset + status.last_boot_save_index) * _flash_sector_size, SRAM_SIZE); FlashWriteData((_flash_save_block_offset + status.last_boot_save_index) * _flash_sector_size, SRAM_SIZE);
} }
// Save status to flash
status.last_boot_save_index = config.save_index;
status.last_boot_save_type = config.save_type;
memset((void *)data_buffer, 0, 0x1000);
memcpy(data_buffer, &status, sizeof(status));
FlashEraseSector(_flash_status_block_offset * flash_sector_size);
FlashWriteData(_flash_status_block_offset * flash_sector_size, 0x1000);
} }
// Save status to flash
status.last_boot_save_index = config.save_index;
status.last_boot_save_type = config.save_type;
memset((void *)data_buffer, 0, 0x1000);
memcpy(data_buffer, &status, sizeof(status));
FlashEraseSector(_flash_status_block_offset * flash_sector_size);
FlashWriteData(_flash_status_block_offset * flash_sector_size, 0x1000);
// Disable SRAM access // Disable SRAM access
*(vu8 *)MAPPER_CONFIG4 = 0; *(vu8 *)MAPPER_CONFIG4 = 0;

View File

@@ -233,13 +233,15 @@ int main(void) {
sFlashStatus.last_boot_menu_index = page_active * 8 + cursor_pos; sFlashStatus.last_boot_menu_index = page_active * 8 + cursor_pos;
if (!show_credits && !show_debug) { if (!show_credits && !show_debug) {
LoadFont(0); LoadFont(0);
if (sFlashStatus.battery_present == 1) { DrawText(5, SCREEN_HEIGHT - sFontSpecs.max_height - 3 - FontMarginBottom, ALIGN_LEFT, u"Loading… Don't turn off the power!", 48, font, (void*)AGB_VRAM+0xA000, FALSE);
DrawText(5, SCREEN_HEIGHT - sFontSpecs.max_height - 3 - FontMarginBottom, ALIGN_LEFT, u"Loading… Don't turn off the power!", 48, font, (void*)AGB_VRAM+0xA000, FALSE);
}
REG_DISPCNT ^= 0x0010; REG_DISPCNT ^= 0x0010;
dmaCopy((void*)AGB_VRAM+0xA000, (void*)AGB_VRAM, SCREEN_WIDTH * SCREEN_HEIGHT); dmaCopy((void*)AGB_VRAM+0xA000, (void*)AGB_VRAM, SCREEN_WIDTH * SCREEN_HEIGHT);
REG_DISPCNT ^= 0x0010; REG_DISPCNT ^= 0x0010;
} }
if (kHeld & KEY_SELECT) {
// Skips reading latest save data from SRAM
sFlashStatus.last_boot_save_type = SRAM_NONE;
}
u8 error_code = BootGame(sItemConfig, sFlashStatus); u8 error_code = BootGame(sItemConfig, sFlashStatus);
boot_failed = error_code; boot_failed = error_code;
redraw_items = 0xFF; redraw_items = 0xFF;