Commented out a LOT of old-style AI (187 errors, 32 warnings)

This commit is contained in:
Ammon Lauritzen
2016-02-29 13:47:17 -06:00
parent ecfe73c855
commit f00e8a7fe9
2 changed files with 77 additions and 28 deletions

View File

@@ -78,7 +78,7 @@ public class FairyFactions {
final int maxNum = 18;
final int freqNum = 8;
fairySpawner.setMaxAnimals(maxNum);
fairySpawner.AddCustomSpawn(EntityFairy.class, freqNum, EnumCreatureType.creature);
fairySpawner.AddCustomSpawn(EntityFairy.class, freqNum, EnumCreatureType.CREATURE);
FMLCommonHandler.instance().bus().register(fairySpawner);
// TODO: register entity localization
@@ -97,7 +97,6 @@ public class FairyFactions {
public static EntityFairy getFairy(int fairyID) {
for( WorldServer dim : DimensionManager.getWorlds() ) {
if( dim != null ) {
@SuppressWarnings("unchecked")
List<Entity> entities = dim.loadedEntityList;
if( entities != null && !entities.isEmpty() ) {
for( Entity entity : entities ) {

View File

@@ -44,6 +44,7 @@ import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntitySign;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
@@ -571,6 +572,9 @@ public class EntityFairy extends EntityAnimal {
public static final float PATH_TOWARD = 0F;
public static final float PATH_AWAY = (float) Math.PI;
/**
* TODO: Update to new AI archicture
*
@Override
public void updateEntityActionState() {
super.updateEntityActionState();
@@ -722,6 +726,7 @@ public class EntityFairy extends EntityAnimal {
// _dump_();
}// end: updateEntityActionState
*/
/**
* if griniscule is 0F, entity2 will roam towards entity1. if griniscule is
@@ -1215,8 +1220,11 @@ public class EntityFairy extends EntityAnimal {
&& ( !( entity instanceof EntityAnimal )
|| ( !peacefulAnimal(
(EntityAnimal) entity) ) )) {
// Guards proactivley seeking holstile enemies. Will add
// Guards proactively seeking hostile enemies. Will add
// slimes? Maybe dunno.
/**
* TODO: Update AI
*
EntityCreature creature = (EntityCreature) entity;
if (creature.getHealth() > 0
@@ -1225,6 +1233,7 @@ public class EntityFairy extends EntityAnimal {
this.setTarget((Entity) creature);
break;
}
*/
} else if (entity instanceof EntityTNTPrimed && !hasPath()) {
// Running away from lit TNT.
float dist = getDistanceToEntity(entity);
@@ -1387,6 +1396,9 @@ public class EntityFairy extends EntityAnimal {
}
}
/**
* TODO: Figure out what this turns into in 1.8
*
@SideOnly(Side.CLIENT)
@Override
public IIcon getItemIcon(ItemStack itemstack, int i) {
@@ -1403,6 +1415,7 @@ public class EntityFairy extends EntityAnimal {
return j;
}
*/
private void doHeal(EntityLivingBase guy) {
armSwing(!didSwing); // Swings arm and heals the specified person.
@@ -1504,6 +1517,9 @@ public class EntityFairy extends EntityAnimal {
&& ( !( entity instanceof EntityAnimal )
|| ( !peacefulAnimal(
(EntityAnimal) entity) ) )) {
/**
* TODO: Update AI.
*
EntityCreature creature = (EntityCreature) entity;
if (creature.getHealth() > 0
@@ -1512,6 +1528,7 @@ public class EntityFairy extends EntityAnimal {
this.setTarget((Entity) creature);
break;
}
*/
} else if (entity instanceof EntityTNTPrimed && !hasPath()) {
// Running away from lit TNT.
float dist = getDistanceToEntity(entity);
@@ -1561,18 +1578,19 @@ public class EntityFairy extends EntityAnimal {
return; // When a the player takes a tamed fairy away, it
// automatically cancels the post.
}
final BlockPos postPos = new BlockPos(postX, postY, postZ);
// Check to see if the chunk is loaded.
Chunk chunk = worldObj.getChunkFromBlockCoords(postX, postZ);
Chunk chunk = worldObj.getChunkFromBlockCoords(postPos);
if (chunk != null && !( chunk instanceof EmptyChunk )) {
Block block = worldObj.getBlockState(new BlockPos(postX, postY, postZ)).getBlock();
Block block = worldObj.getBlockState(postPos).getBlock();
if (block == null || !( block instanceof BlockSign )) {
// If the saved position is not a sign block.
abandonPost();
} else {
TileEntity tileentity = worldObj.getTileEntity(new BlockPos(postX, postY, postZ));
TileEntity tileentity = worldObj.getTileEntity(postPos);
if (tileentity == null
|| !( tileentity instanceof TileEntitySign )) {
// Make sure the tile entity is right
@@ -1611,11 +1629,12 @@ public class EntityFairy extends EntityAnimal {
x += aa;
y += bb;
z += cc;
if (y >= 0 && y < worldObj.getHeight()) {
final Block block = worldObj.getBlockState(new BlockPos(x, y, z)).getBlock();
final BlockPos pos = new BlockPos(x, y, z);
final Block block = worldObj.getBlockState(pos).getBlock();
if (block == Blocks.standing_sign || block == Blocks.wall_sign) {
TileEntity tileentity = worldObj.getTileEntity(new BlockPos(x, y, z));
TileEntity tileentity = worldObj.getTileEntity(pos);
if (tileentity != null && tileentity instanceof TileEntitySign) {
TileEntitySign sign = (TileEntitySign) tileentity;
@@ -1646,7 +1665,11 @@ public class EntityFairy extends EntityAnimal {
* mod_FairyMod.setPrivateValueBoth( EntityLiving.class,
* this, "currentTarget", "ay", fishEntity );
*/
/**
* TODO: Update AI
*
numTicksToChaseTarget = 10 + this.rand.nextInt(20);
*/
}
} else if (rand.nextInt(2) == 0) {
new FairyJob(this).sittingFishing(worldObj);
@@ -1714,7 +1737,7 @@ public class EntityFairy extends EntityAnimal {
// loops through for all sign lines
for (int i = 0; i < sign.signText.length; i++) {
// name just has to be included in full on one of the lines.
if (sign.signText[i].contains(mySeq)) {
if (sign.signText[i].getUnformattedText().contains(mySeq)) {
return true;
}
}
@@ -2262,12 +2285,13 @@ public class EntityFairy extends EntityAnimal {
}
if (worldObj.isDaytime()) {
int a = MathHelper.floor_double(posX);
int b = MathHelper.floor_double(getEntityBoundingBox().minY);
int c = MathHelper.floor_double(posZ);
float f = getBrightness(1.0F);
final int a = MathHelper.floor_double(posX);
final int b = MathHelper.floor_double(getEntityBoundingBox().minY);
final int c = MathHelper.floor_double(posZ);
final float f = getBrightness(1.0F);
final BlockPos pos = new BlockPos(a, b, c);
if (f > 0.5F && worldObj.canBlockSeeTheSky(a, b, c)
if (f > 0.5F && worldObj.canBlockSeeSky(pos)
&& rand.nextFloat() * 5F < ( f - 0.4F ) * 2.0F) {
setWithered(false);
@@ -2284,12 +2308,13 @@ public class EntityFairy extends EntityAnimal {
setWithered(true);
} else {
if (witherTime % 10 == 0) {
int a = MathHelper.floor_double(posX);
int b = MathHelper.floor_double(getEntityBoundingBox().minY);
int c = MathHelper.floor_double(posZ);
float f = getBrightness(1.0F);
final int a = MathHelper.floor_double(posX);
final int b = MathHelper.floor_double(getEntityBoundingBox().minY);
final int c = MathHelper.floor_double(posZ);
final float f = getBrightness(1.0F);
final BlockPos pos = new BlockPos(a, b, c);
if (f > 0.05F || worldObj.canBlockSeeTheSky(a, b, c)) {
if (f > 0.05F || worldObj.canBlockSeeSky(pos)) {
witherTime = rand.nextInt(3);
} else if (witherTime >= 900) {
setWithered(true);
@@ -2334,15 +2359,22 @@ public class EntityFairy extends EntityAnimal {
return false;
}
/**
* TODO: Update AI
*
// non-consistent method names
@Override
*/
public void setTarget(Entity entity) {
if (entity == null || entityToAttack == null
|| entity != entityToAttack) {
loseInterest = 0;
}
/**
* TODO: Update AI
entityToAttack = entity;
*/
}
// Checks to see if a fairy is their comrade.
@@ -2743,9 +2775,11 @@ public class EntityFairy extends EntityAnimal {
// Don't let that spider bite you, spider bite hurt.
public void hydraFairy() {
double a = ( getEntityBoundingBox().minX + getEntityBoundingBox().maxX ) / 2D;
double b = ( getEntityBoundingBox().minY + (double) this.getYOffset() ) - (double) ySize;
double c = ( getEntityBoundingBox().minZ + getEntityBoundingBox().maxZ ) / 2D;
final AxisAlignedBB bb = getEntityBoundingBox();
final double ySize = bb.maxY - bb.minY;
final double a = ( bb.minX + bb.maxX ) / 2D;
final double b = ( bb.minY + (double) this.getYOffset() ) - ySize;
final double c = ( bb.minZ + bb.maxZ ) / 2D;
motionX = 0D;
motionY = -0.1D;
motionZ = 0D;
@@ -2785,6 +2819,9 @@ public class EntityFairy extends EntityAnimal {
}
}
/**
* TODO: Update AI.
*
@Override
protected boolean isMovementCeased() {
return isSitting();
@@ -2792,13 +2829,17 @@ public class EntityFairy extends EntityAnimal {
// rotationPitch = 10F;
// return true;
}
*/
@Override
public boolean isOnLadder() {
return climbing();
}
/**
* TODO: Update AI
@Override
*/
protected void attackEntity(Entity entity, float f) {
if (attackTime <= 0 && f < ( tamed() ? 2.5F : 2.0F )
&& ( ( entity.getEntityBoundingBox().maxY > getEntityBoundingBox().minY
@@ -2868,7 +2909,11 @@ public class EntityFairy extends EntityAnimal {
&& isRuler((EntityPlayer)((EntityWolf) entity).getOwner())) {
// Protects against ruler-owned wolves.
EntityWolf wolf = (EntityWolf) entity;
/**
* TODO: Update AI
*
wolf.setTarget((Entity) null);
*/
return false;
}
}
@@ -2883,7 +2928,11 @@ public class EntityFairy extends EntityAnimal {
boolean flag = super.attackEntityFrom(damagesource, damage);
// Stop them from running really fast
/**
* TODO: Update AI
*
fleeingTick = 0;
*/
if (flag && getHealth() > 0) {
if (entity != null) {
@@ -3130,13 +3179,14 @@ public class EntityFairy extends EntityAnimal {
@Override
public boolean getCanSpawnHere() {
if (super.getCanSpawnHere()) {
int x = MathHelper.floor_double(posX);
int z = MathHelper.floor_double(posZ);
BiomeGenBase biome = worldObj.getBiomeGenForCoords(x, z);
final int x = MathHelper.floor_double(posX);
final int z = MathHelper.floor_double(posZ);
final BlockPos pos = new BlockPos(x, 64, z);
final BiomeGenBase biome = worldObj.getBiomeGenForCoords(pos);
if (biome != null
&& ( biome.rootHeight - biome.heightVariation > -0.25F )
&& ( biome.rootHeight + biome.heightVariation ) <= 0.5F
&& ( biome.minHeight > -0.25F )
&& ( biome.maxHeight <= 0.5F )
&& biome.temperature >= 0.1F && biome.temperature <= 1.0F
&& biome.rainfall > 0.0F && biome.rainfall <= 0.8F) {
List<?> list = worldObj.getEntitiesWithinAABB(EntityFairy.class,