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https://github.com/allaryin/FairyFactions.git
synced 2026-09-08 02:15:11 -05:00
Looking over effects of difficulty settings
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@@ -696,7 +696,8 @@ public class EntityFairy extends EntityAnimal {
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}
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}
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if (worldObj.difficultySetting.getDifficultyId() <= 0
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// fairies run away from players in peaceful
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if (worldObj.difficultySetting == EnumDifficulty.PEACEFUL
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&& entityToAttack != null
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&& entityToAttack instanceof EntityPlayer) {
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setEntityFear(entityToAttack);
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@@ -2410,6 +2411,7 @@ public class EntityFairy extends EntityAnimal {
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}
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}
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} else {
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// faction members can be tamed in peaceful
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if (( getFaction() == 0
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|| worldObj.difficultySetting == EnumDifficulty.PEACEFUL )
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&& !( ( queen() || posted() ) && tamed() ) && !crying()
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@@ -2908,15 +2910,6 @@ public class EntityFairy extends EntityAnimal {
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}
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public void applyPoison(EntityLiving entityliving) {
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int effect = rand.nextInt(3);
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if (effect == 0) {
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effect = Potion.poison.id;
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} else if (effect == 1) {
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effect = Potion.weakness.id;
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} else {
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effect = Potion.blindness.id;
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}
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byte duration = 0;
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switch (worldObj.difficultySetting) {
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case NORMAL:
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@@ -2925,12 +2918,23 @@ public class EntityFairy extends EntityAnimal {
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case HARD:
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duration = 15;
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break;
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case PEACEFUL:
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case EASY:
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default:
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// no poison in peaceful or normal
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return;
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}
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if (duration > 0) {
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( entityliving ).addPotionEffect(
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new PotionEffect(effect, duration * 20, 0));
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int effect = rand.nextInt(3);
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if (effect == 0) {
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effect = Potion.poison.id;
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} else if (effect == 1) {
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effect = Potion.weakness.id;
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} else {
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effect = Potion.blindness.id;
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}
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entityliving.addPotionEffect(new PotionEffect(effect, duration * 20, 0));
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healTime = 100 + rand.nextInt(100);
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setTarget((Entity) null);
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