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https://github.com/allaryin/FairyFactions.git
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First step to cleaning up tree chopping logic.
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@@ -438,14 +438,7 @@ public class FairyJob {
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for ( int a = 0; a < 9; a++ ) {
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x = m + ((a / 3) % 9) - 1;
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z = n + (a % 3) - 1;
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final Block block = world.getBlock( x, y, z );
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final int j = world.getBlockMetadata( x, y, z );
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if ( block == Blocks.log || block == Blocks.log2 ) {
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world.playSoundEffect( x + 0.5F, y + 0.5F, z + 0.5F, block.stepSound.getBreakSound(),
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(block.stepSound.getVolume() + 1.0F) / 2.0F, block.stepSound.getPitch() * 0.8F );
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block.dropBlockAsItemWithChance( world, x, y, z, j, 1.0F, 0 );
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world.setBlockToAir( x, y, z );
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if( chopLog( world, x, y, z) ) {
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fairy.armSwing( !fairy.didSwing );
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fairy.setTempItem( stack.getItem() );
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stack.damageItem( 1, fairy );
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@@ -466,6 +459,21 @@ public class FairyJob {
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return false;
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}
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private boolean chopLog( final World world, final int x, final int y, final int z ) {
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final Block block = world.getBlock( x, y, z );
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final int meta = world.getBlockMetadata( x, y, z );
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if ( block == Blocks.log || block == Blocks.log2 ) {
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world.playSoundEffect( x + 0.5F, y + 0.5F, z + 0.5F, block.stepSound.getBreakSound(),
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(block.stepSound.getVolume() + 1.0F) / 2.0F, block.stepSound.getPitch() * 0.8F );
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block.dropBlockAsItemWithChance( world, x, y, z, meta, 1.0F, 0 );
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world.setBlockToAir( x, y, z );
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return true;
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} else {
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return false;
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}
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}
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@Deprecated
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private void additionalAxeUse( final ItemStack stack, int x, final int y, int z, final World world, int recurse ) {
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@@ -479,14 +487,8 @@ public class FairyJob {
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for ( int a = 0; a < 9; a++ ) {
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x = m + ((a / 3) % 9) - 1;
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z = n + (a % 3) - 1;
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final Block block = world.getBlock( x, y, z );
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final int j = world.getBlockMetadata( x, y, z );
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if ( block == Blocks.log || block == Blocks.log2 ) {
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world.playSoundEffect( x + 0.5F, y + 0.5F, z + 0.5F, block.stepSound.getBreakSound(),
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(block.stepSound.getVolume() + 1.0F) / 2.0F, block.stepSound.getPitch() * 0.8F );
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block.dropBlockAsItemWithChance( world, x, y, z, j, 1.0F, 0 );
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world.setBlockToAir( x, y, z );
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if( chopLog( world, x, y, z ) ) {
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stack.damageItem( 1, fairy );
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if ( stack.stackSize > 0 && recurse > 0 ) {
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