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Updated Getting Started (markdown)
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@ -34,17 +34,17 @@ We've spent a lot of time engineering the UX of this window in order to make the
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### Navigation
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## Navigation
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As said before, not to waste space, we bundled all navigation-related views into a single panel. Each view has its own information area to show stuff like archive's GUID, folder's package count, or package compression used. You can easily switch between views thanks to the shortcuts set under your [settings]().
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#### Archives
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### Archives
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This view will display your game archives, whether they are encrypted or not. **FModel doesn't allow you to load exported game packages, but you can use [CUE4Parse](https://github.com/FabianFG/CUE4Parse)** to do so. If your game archives are encrypted, you will need an [AES encryption key]() in order to decrypt them. If done correctly, your archives able to be loaded will have <img src="https://github.com/4sval/FModel/blob/master/FModel/Resources/archive_enabled.png" alt="archive_enabled" width="20"/> next to them, otherwise it will be <img src="https://github.com/4sval/FModel/blob/master/FModel/Resources/archive_disabled.png" alt="archive_disabled" width="20"/>.
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#### Folders
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### Folders
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This view will display your archives folder tree structure. You can open folders by either clicking the arrow next to them or double-clicking the folder name. If you double-click a folder that doesn't have any subfolder, you will automatically switch to the package view.
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#### Packages
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### Packages
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This view will display packages stored under your selected folder. You can extract, export, and save the properties of all game packages no matter their type.
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### Property
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### Console
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## Property
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## Console
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