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Updated Settings Explanation (markdown)
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@ -39,16 +39,16 @@ These settings are saved as `.json` under `%appdata%/FModel`, so if you're looki
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# General
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## Output Directory
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Contains `.data`, `Backups`, `Exports`, and `Logs`. Each of these is absolutely mandatory for FModel to work and will be created at launch if they don't exist anymore. More generally, the output directory is where package properties will be saved as `.uasset`, `.json`, `.png`, or `.ogg`, but you have the possibility to customize each of them by checking the little square, top right.
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Contains `.data`, `Backups`, `Exports`, and `Logs`. Each of these folders is absolutely mandatory for FModel to work and will be created at launch if they don't exist anymore. More generally, the output directory is where package properties will be saved as `.uasset`, `.json`, `.png`, or `.ogg`, but you have the possibility to customize each of them by checking the little square, top right.
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## Game's Archive Directory
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This is simply where the archives of the game you want to load are. You can also change it under *Directory* > *Selector*.
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This is simply where the archives of the game you want to load are. You can also change this setting under *Directory* > *Selector*.
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## Update Mode
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There are 2 different versions of FModel, `Beta` and `Stable`, and obviously, one gets more updates than the other and gets new features before the other. _Beta_ is the default mode but feel free to switch yours back to _Stable_. However, when reporting issues, YOU MUST BE on _Beta_.
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## Packages Language
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This is the language localized strings embedded in packages will be translated to. There are a bunch of languages available, but them working, all depends on the game you're loading.
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This is the language, localized strings embedded in packages, will be translated to. There are a bunch of languages available, but them working, all depends on the game you're loading.
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## Presets
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## UE Versions
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