Created Settings Explanation (markdown)

Valentin
2022-08-17 20:17:03 +02:00
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You may complain that FModel has too many settings, but *you can't complain it doesn't have enough*. Here you will find explanation for various settings, grouped by their tab, and accessible by clicking on *Settings* at the top left of the main window. Some of these are pretty self-explanatory, so detailed descriptions have been omitted. Please visit the [Discord Server](http://fmodel.app/discord) for additional clarification or explanation.
These settings are saved as `.json` under `%appdata%/FModel`, so if you're looking to reset them, close FModel and delete the folder.
| Tabs | Settings |
| --- | --- |
| [General](#general) |
|| [Output Directory](#output-directory)
|| [Game's Archive Directory](#games-archive-directory)
|| [Update Mode](#update-mode)
|| [Packages Language](#packages-language)
||
|| [Presets](#presets)
|| [UE Versions](#ue-versions)
|| [Versioning Configuration](#versioning-configuration)
|| [Texture Platform](#texture-platform)
|| [Endpoint Configuration](#endpoint-configuration)
|| [Keep Directory Structure](#keep-directory-structure)
||
||
| [Models](#models) |
|| [Model Export Directory]()
|| [Mesh Format]()
|| [Level Of Detail Format]()
|| [Preview in Model Viewer]()
|| [Auto-Export without Previewing]()
|| [Auto-Export Morph Targets]()
|| [Auto-Export Animations]()
|| [Export Skeletons as Empty Meshes]()
||
|| [Texture Format]()
||
||
| [Keybindings](#keybindings) |
---
# General
## Output Directory
Contains `.data`, `Backups`, `Exports`, and `Logs`. Each of these is absolutely mandatory for FModel to work and will be created at launch if they don't exist anymore. More generally, the output directory is where package properties will be saved as `.uasset`, `.json`, `.png`, or `.ogg`, but you have the possibility to customize each of them by checking the little square, top right.
## Game's Archive Directory
This is simply where the archives of the game you want to load are. You can also change it under *Directory* > *Selector*.
## Update Mode
There are 2 different versions of FModel, `Beta` and `Stable`, and obviously, one gets more updates than the other and gets new features before the other. _Beta_ is the default mode but feel free to switch yours back to _Stable_. However, when reporting issues, YOU MUST BE on _Beta_.
## Packages Language
This is the language localized strings embedded in packages will be translated to. There are a bunch of languages available, but them working, all depends on the game you're loading.
## Presets
## UE Versions
## Versioning Configuration
## Texture Platform
## Endpoint Configuration
## Keep Directory Structure
# Creator
# Models
# Keybindings