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| assets/img | ||
| FModel | ||
| _config.yml | ||
| .gitignore | ||
| FModel.sln | ||
| LICENSE | ||
| README.md | ||
FModel
A Fortnite .PAK file explorer built in C#
GETTING STARTED
Prerequisites
How does it works
1. Once you start the executable, a FModel subfolder will be created in your Documents folder as well as a config.json file and it'll automatically download the latest version of the modded Fortnite Asset Parser.
2. Open the config file and fill pathToFortnitePAKs with the path to your Fortnite .PAK files
{
"pathToFortnitePAKs": "C:\\Program Files\\Epic Games\\Fortnite\\FortniteGame\\Content\\Paks"
}
3. Restart the executable, select your .PAK file, enter the AES key and click Load
- It will parse all Assets contained in the selected .PAK file with their respective path
4. Navigate through the tree to find the Asset you want
5. Clicking on Extract will extract the selected Asset to your Documents folder, try to serialize it and will display infos about it
- Asset is an ID:
- Try to create an Icon with Name, Description, Rarity, Type and the Cosmetic Source
- Asset is a Texture:
- Try to display the Asset as PNG
- Asset is a Sound:
- Try to convert the Asset to OGG and play the sound
- Asset is a Font:
- Try to convert the Asset to OTF
DOCUMENTATION
What i'm using
- Fortnite Asset Parser - Modded Version With Output Control
- JSON Parser
- Newtonsoft.Json
TODO
- Improve speed
- Detect the pak file of an image if default isn't working
- Filter for the items ListBox
- Support for meshes
- Support for animations
- Readable code