FModel/FModel/Resources/framebuffer.frag
2022-12-20 23:46:39 +01:00

13 lines
166 B
GLSL

#version 460 core
in vec2 fTexCoords;
uniform sampler2D screenTexture;
out vec4 FragColor;
void main()
{
FragColor = texture(screenTexture, fTexCoords);
}