| FModel | ||
| .gitignore | ||
| FModel.sln | ||
| LICENSE | ||
| README.md | ||
FModel
A Fortnite .PAK files explorer built in C#
GETTING STARTED
Prerequisites
Download
How To Use
1. Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a FModel subfolder will be created in your Documents folder.
2. Restart the executable, go to the AES Manager and add your AES Keys, click Load and select your .PAK file
- It will parse all Assets contained in the selected .PAK file with their respective path
3. Navigate through the tree to find the Asset you want
4. Clicking on Extract will extract the selected Asset to your Documents folder, it will also try to serialize it and will display information about it
- if the Asset is an Item Definition:
- Try to create an Icon with Name, Description, Rarity, Type, Cosmetic Source and the Cosmetic Set
- if the Asset is a Bundle Of Challenges:
- Try to create an Icon with all Challenges' Description, Count, Reward and more. You can also add your own banner and overwrite the default color to make the icon more unique
- if the Asset is a Texture:
- Try to display the Asset as PNG
- if the Asset is a Sound:
- Try to convert the Asset to OGG and play the sound
- if the Asset is a Font:
- Try to convert the Asset to OTF
Difference Mode
1. Create a backup of your .PAK files before the update, or download one of those i made
2. Enable Difference Mode
3. Click Load Difference
Update Mode
1. Enable Difference Mode, then Update Mode
2. Choose your Assets to extract
3. Click Load And Extract Difference
DOCUMENTATION
FAQ
-
What's FModel?
- FModel is a Fortnite .PAK files explorer mainly known to create icons for different BR/STW items as well as all BR challenges
-
Where can i download FModel?
-
I'm sure the key is correct but opening the file with this key isn't working
- First, make sure
C:\Windows\System32\vcruntime140.dllisn't missing. If it's missing you can download it by installing Microsoft Visual C++ Redistributable. - If it's not missing you can open on issue on GitHub or contact us on Twitter @AsvalFN @MaikyMOficial
- First, make sure
-
I can't compile the solution on Visual Studio
- If issues occur when compiling the source code, make sure that the software is being built for x64.
-
Why FModel?
- The name come from the popular Unreal Engine Viewer UModel
- It wasn't made to be a competitor but more to complete what was missing for Fortnite
- Icon creation with languages support, an area to display the serialized asset, single pak file loader, and more.
If you find this project useful, feel free to give it a ⭐ thank you 😘
Features
- Read, Search, Extract, Serialize
- Icon Creation for various BR/STW Cosmetics or Challenges with language support
- Icon Merger
- Automatic Key Detection for Dynamic PAKs
What I'm using
- Fortnite Asset Parser - C# Bind
- AutoUpdater.NET
- ScintillaNET
- Find & Replace for ScintillaNET
- Newtonsoft.Json
- Cyotek ColorPicker
Contributors
Waddlesworth 🔧 | Maiky M 🔧🐦 | AyeTSG 🔧🐦 | FireMonkey 🔧🐦 |
TODO
- Code refactoring
- New Heroes icon design with perks and more
- New Defenders icon design with useful infos
- Translation support
- AES Manager
- Display support for .locres files
- Stop button
- Auto update
- STW Icons
- Update Mode
- Search through PAKs
- Quest viewer or something
- Load all paks
- Load only difference between 2 paks version
- Custom watermark option on icons
Removal
Contact me with an authorized, genuine email if you work for Epic Games and would like this removed. asval.contactme@gmail.com

