mirror of
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107 lines
5.6 KiB
Markdown
107 lines
5.6 KiB
Markdown
# FModel
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[](https://github.com/iAmAsval/FModel/releases)
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[](https://github.com/iAmAsval/FModel/blob/master/LICENSE)
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[](https://twitter.com/AsvalFN)
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[](https://discord.gg/JmWvXKb)
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**A Fortnite .PAK files explorer built in C#**
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## GETTING STARTED
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### Prerequisites
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[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471)
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### Download
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[](https://github.com/iAmAsval/FModel/releases/tag/2.4.0)
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### How does it works
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**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder.
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**2.** Restart the executable, go to the AES Manager and add you AES Keys, click **Load** and select your .PAK file
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- It will parse all Assets contained in the selected .PAK file with their respective path
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**3.** Navigate through the tree to find the Asset you want
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**4.** Clicking on **Extract** will extract the selected Asset to your `Documents` folder, try to serialize it and will display infos about it
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- Asset is an **_ID_**:
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- Try to create an [Icon](https://i.imgur.com/etUcOEj.png) with **Name**, **Description**, **Rarity**, **Type** and the **Cosmetic Source**
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- Asset is a **_Texture_**:
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- Try to display the Asset as PNG
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- Asset is a **_Sound_**:
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- Try to convert the Asset to OGG and play the sound
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- Asset is a **_Bundle Of Challenges_**:
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- Try to create an [Icon](https://i.imgur.com/pUVxUih.png) with all **Challenges' Description**, **Count** and the **Reward**
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- Asset is a **_Font_**:
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- Try to convert the Asset to OTF
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### Difference Mode
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**1.** Create a backup of your .PAK files before the update (**Load** -> **Backup PAKs**)
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**2.** Enable Difference Mode
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**3.** Click `Load Difference`
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### Update Mode
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**1.** Enable Difference Mode, then Update Mode
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**2.** Choose your Assets to extract
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**3.** Click `Load And Extract Difference`
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[Demonstration](https://streamable.com/234bg)
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## DOCUMENTATION
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### Important
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If issues occur when compiling the source code, make sure that the software is being built for x64.
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If somehow FModel crash because of permissions, please either disable Windows Defender or add and exception for FModel.exe.
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Also if you find this project useful, feel free to give it a :star: thank you :kissing_heart:
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### Features
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1. Extract
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2. Serialize (CTRL+F/G/I support)
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3. Filter & Search
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4. Create Cosmetics Icon
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5. Create Challenges Icon
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6. Merge Icons
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7. Backup current .PAK files
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8. Load difference between current .PAK files and backup file
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9. Load, Extract and Save Assets automatically between current .PAK files and backup file
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### What i'm using
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- [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) - *C# Bind*
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- [AutoUpdater.NET](https://github.com/ravibpatel/AutoUpdater.NET)
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- [JSON Parser](https://app.quicktype.io/)
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- [ScintillaNET](https://www.nuget.org/packages/jacobslusser.ScintillaNET)
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- [Find & Replace for ScintillaNET](https://www.nuget.org/packages/snt.ScintillaNet.FindReplaceDialog/)
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- [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json)
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### Contributors
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| <a href="https://github.com/SirWaddles" target="_blank">**Waddlesworth**</a> | <a href="https://github.com/MaikyM" target="_blank">**Maiky M**</a> | <a href="https://github.com/AyeTSG" target="_blank">**AyeTSG**</a> | <a href="https://github.com/ItsFireMonkey" target="_blank">**FireMonkey**</a> |
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| :---: | :---: | :---: | :---: |
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| [](https://github.com/SirWaddles) | [](https://github.com/MaikyM) | [](https://github.com/AyeTSG) | [](https://github.com/ItsFireMonkey) |
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| <a href="https://github.com/SirWaddles" target="_blank">`https://github.com/SirWaddles`</a> | <a href="https://twitter.com/MaikyMOficial" target="_blank">`https://twitter.com/MaikyMOficial`</a> | <a href="https://twitter.com/AyeTSG" target="_blank">`https://twitter.com/AyeTSG`</a> | <a href="https://twitter.com/FireMonkeyFN" target="_blank">`https://twitter.com/FireMonkeyFN`</a> |
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### Why FModel
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This project is mainly based on what [UModel](https://github.com/gildor2/UModel) can do, in a personalized way, in case UModel doesn't work, as a temporary rescue solution.
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I'd highly suggest you to use [UModel](https://github.com/gildor2/UModel) instead if you wanna use something made professionnaly.
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## TODO
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- [ ] Take a look at memory usage
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- [ ] Code refactoring
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- [ ] 2FA support
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- [ ] Export Queue
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- [x] Translation support
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- [x] AES Manager
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- [x] Display support for .locres files
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- [x] Nintendo Switch PAKs
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- [x] Multithreading
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- [x] Stop button
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- [x] Auto update
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- [x] CTRL F, CTRL G, CTRL I for jsonTextBox
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- [x] STW Icons
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- [x] Update Mode
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- [x] Search through PAKs
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- [x] Improve speed
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- [x] Filter for the items ListBox
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- [x] Quest viewer or something
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- [x] Load all paks
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- [x] Load only difference between 2 paks version
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- [x] Custom watermark option on icons
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