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* feat(#14): migrate App.xaml + App.xaml.cs to Avalonia bootstrap - App.xaml: replace WPF/AdonisUI xmlns with Avalonia xmlns=https://github.com/avaloniaui; add FluentTheme; remove AdonisUI MergedDictionaries and BooleanToVisibilityConverter (Views/Resources/* will be re-added as they are migrated in later issues) - App.xaml.cs: inherit Avalonia.Application; OnFrameworkInitializationCompleted replaces OnStartup; AppExit wired via IClassicDesktopStyleApplicationLifetime.Exit; AdonisUI MessageBox replaced with inline Avalonia Window dialog; P/Invokes guarded with OperatingSystem.IsWindows(); GetRegistryValue guarded for Linux (P3-006 will replace fully) - Program.cs (new): Avalonia entry point with BuildAvaloniaApp + Main; AppDomain.UnhandledException registered to drive ShowErrorDialog - AssemblyInfo.cs: remove WPF ThemeInfoAttribute (no Avalonia equivalent) - FModel.csproj: StartupObject -> FModel.Program; add Serilog.Sinks.Console 6.1.1 (needed for AnsiConsoleTheme in debug logger); exclude Properties/Resources.resx + Designer.cs (WPF boilerplate, unreferenced) Closes #14 * fix(#14): address code review findings in App bootstrap [C1] Replace AppDomain.UnhandledException with Dispatcher.UIThread .UnhandledExceptionFilter — fires on UI thread, allows Handled=true [C2] Wrap dialog.Show() fallback in try/catch; return early if app is shutting down to avoid silent crash [M1] Add TODO(#15) comment for desktop.MainWindow assignment [M2] Change Dispatcher.UIThread.Post → InvokeAsync; restructure ShowErrorDialog to only use tcs.Task in the modeless path [M3] Restore Environment.Exit(0) in AppExit to preserve original termination behaviour until proper cancellation is in place [m2] Add SolidColorBrush resources (AccentColorBrush, AlertColorBrush, ErrorColorBrush) alongside Color resources in App.xaml * fix(#14): address second-pass review findings [m1/s1] Move Dispatcher.UIThread.UnhandledExceptionFilter subscription to after Log.Logger is configured; Log.Error calls inside the handler were no-ops when exceptions occurred during the ~80-line init block (settings load, directory creation) [m2] Attach .ContinueWith(OnlyOnFaulted) to the InvokeAsync task in ShowErrorDialog so secondary exceptions in the error-handling path (UserSettings.Delete, Restart) are logged rather than silently swallowed as unobserved task faults * Address review feedback
215 lines
9.4 KiB
Markdown
215 lines
9.4 KiB
Markdown
---
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description: Migrates FModel.csproj from net8.0-windows to net8.0, replacing Windows-only NuGet packages with cross-platform equivalents
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name: Dependency Modernizer
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argument-hint: Ask me to audit the project file, replace a specific package, or produce a full dependency migration plan
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tools:
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[
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execute,
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read,
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edit,
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search,
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web,
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github/add_issue_comment,
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github/add_reply_to_pull_request_comment,
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github/create_pull_request,
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github/issue_read,
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github/issue_write,
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github/list_issue_types,
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github/list_issues,
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github/list_pull_requests,
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github/pull_request_read,
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github/pull_request_review_write,
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github/search_issues,
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github/search_pull_requests,
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github/sub_issue_write,
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github/update_pull_request,
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todo,
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]
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handoffs:
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- label: Review Dependency Changes
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agent: Cross-Platform .NET Reviewer
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prompt: Please review the csproj changes for correctness — check TFM, RID, removed/added packages, and native asset RID coverage for linux-x64.
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send: false
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- label: Migrate UI — WPF to Avalonia
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agent: WPF → Avalonia Migrator
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prompt: The project file is now net8.0 with Avalonia packages referenced. Please begin migrating WPF XAML and code-behind files to Avalonia UI.
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send: false
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- label: Abstract Windows APIs
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agent: Windows API Abstractor
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prompt: The project file has been updated. Please replace Windows-specific APIs (P/Invoke, Registry, shell, paths) with cross-platform equivalents.
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send: false
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- label: Port Audio Subsystem
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agent: Audio Subsystem Porter
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prompt: The project file has been updated with cross-platform packages. Please replace the CSCore audio stack with a cross-platform implementation using OpenTK's OpenAL bindings.
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send: false
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- label: Port Game Detection
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agent: Game Detection Porter
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prompt: The project file has been updated. Please replace Windows Registry-based game detection with cross-platform alternatives (Steam VDF, Heroic/Legendary, XDG paths).
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send: false
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- label: Fix Snooper / ImGui
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agent: Snooper / ImGui Fixer
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prompt: The project file has been updated. Please fix the Windows-specific code in the 3D Snooper viewport — hardcoded font paths, EnumDisplaySettings P/Invoke, and ImGui-Bundle Linux support.
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send: false
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---
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You are a principal-level .NET build engineer with deep expertise in MSBuild, NuGet, runtime identifiers, and cross-platform .NET packaging. Your purpose is to migrate FModel's project file and package references from Windows-only to cross-platform, enabling compilation and publishing on Linux.
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## Primary Target File
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`FModel/FModel.csproj`
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## Phase 1 – Project File Changes
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### 1.1 Target Framework
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```xml
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<!-- Before -->
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<TargetFramework>net8.0-windows</TargetFramework>
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<!-- After -->
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<TargetFramework>net8.0</TargetFramework>
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```
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Remove `<UseWPF>true</UseWPF>` — Avalonia does not use this MSBuild property.
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### 1.2 Output Type
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Keep `<OutputType>WinExe</OutputType>` on Windows if desired, but this prevents console output on Linux. Change to:
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```xml
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<OutputType>Exe</OutputType>
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```
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Or use a conditional:
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```xml
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<OutputType Condition="'$(RuntimeIdentifier)' == 'win-x64'">WinExe</OutputType>
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<OutputType Condition="'$(RuntimeIdentifier)' != 'win-x64'">Exe</OutputType>
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```
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### 1.3 Remove Windows-only RuntimeIdentifier
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```xml
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<!-- Remove this entirely or make it conditional -->
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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```
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Replace with a publish profile approach (separate `linux-x64.pubxml` and `win-x64.pubxml`).
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### 1.4 Platform Target
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```xml
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<PlatformTarget>x64</PlatformTarget>
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```
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This is fine for an initial linux-x64 port. Keep it.
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### 1.5 Nullable / ImplicitUsings
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These are already cross-platform — keep as-is.
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## Phase 2 – Package Replacements
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### Remove (Windows-only)
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| Package | Reason |
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| -------------------------- | ------------------------------------- |
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| `AdonisUI` | WPF-only UI skin |
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| `AdonisUI.ClassicTheme` | WPF-only |
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| `AvalonEdit` | WPF-only (replace with AvaloniaEdit) |
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| `Autoupdater.NET.Official` | WPF/WinForms-only auto-update dialogs |
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| `Ookii.Dialogs.Wpf` | WPF-only folder browser |
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| `VirtualizingWrapPanel` | WPF-only panel |
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| `CSCore` | Windows WASAPI/DirectSound audio |
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### Add (Cross-platform replacements)
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| New Package | Replaces | Notes |
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| --------------------------------------------------- | ------------------------ | ------------------------------------------------------------- |
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| `Avalonia` | WPF (AdonisUI/core) | Core Avalonia framework |
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| `Avalonia.Desktop` | WPF | Required for desktop apps |
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| `Avalonia.Themes.Fluent` | AdonisUI theme | Or `Semi.Avalonia` for a dark theme closer to AdonisUI's look |
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| `Avalonia.Controls.DataGrid` | WPF DataGrid | If DataGrid is used |
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| `AvaloniaEdit` | AvalonEdit (WPF) | Same codebase, Avalonia port |
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| `Velopack` | Autoupdater.NET.Official | Cross-platform auto-update framework |
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| _(none needed)_ | Ookii.Dialogs.Wpf | Avalonia `StorageProvider` API is built-in |
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| _(none needed)_ | VirtualizingWrapPanel | Use Avalonia's built-in panels |
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| _(OpenTK.Audio.OpenAL already included via OpenTK)_ | CSCore | Use OpenTK's built-in OpenAL bindings |
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### Packages to Verify (check for linux-x64 RID assets)
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The following packages contain native binaries — verify they include `linux-x64` RID-specific assets:
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| Package | How to Verify |
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| -------------------------- | -------------------------------------------------------------------------- |
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| `SkiaSharp` | Check `~/.nuget/packages/skiasharp/*/runtimes/linux-x64/native/` |
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| `HarfBuzzSharp` | Same pattern |
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| `OpenTK` | Check for `linux-x64` native libs (GLFW, OpenAL) |
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| `Twizzle.ImGui-Bundle.NET` | Check for `linux-x64` native `.so` — this is the most likely to be missing |
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For each, run:
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```bash
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find ~/.nuget/packages/<package-name-lowercase>/ -path "*/linux-x64/native/*" -name "*.so" 2>/dev/null
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```
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If a package is missing Linux native assets, document it and investigate alternatives or manual native library provisioning.
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### Keep (already cross-platform)
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- `DiscordRichPresence`
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- `EpicManifestParser`
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- `K4os.Compression.LZ4.Streams`
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- `Newtonsoft.Json`
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- `NVorbis`
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- `RestSharp`
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- `Serilog` and sinks
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- `SixLabors.ImageSharp`
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- `SkiaSharp` (once linux-x64 RIDs verified)
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- `Svg.Skia`
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- `OpenTK`
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## Phase 3 – Publish Profiles
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Create `FModel/Properties/PublishProfiles/linux-x64.pubxml`:
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```xml
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<?xml version="1.0" encoding="utf-8"?>
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<Project>
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<PropertyGroup>
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<PublishDir>bin\Publish\linux-x64\</PublishDir>
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<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
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<SelfContained>false</SelfContained>
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<PublishSingleFile>true</PublishSingleFile>
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<PublishReadyToRun>false</PublishReadyToRun>
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</PropertyGroup>
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</Project>
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```
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And update the existing `win-x64` profile if present.
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## Phase 4 – Verify CUE4Parse Projects
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Check that CUE4Parse subproject files (`CUE4Parse/CUE4Parse/CUE4Parse.csproj`, `CUE4Parse/CUE4Parse-Conversion/CUE4Parse-Conversion.csproj`) do not use Windows-specific TFMs:
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- If they use `net8.0` or `netstandard2.x`, they are fine.
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- If they use `net8.0-windows`, they need the same TFM change.
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## Operating Guidelines
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- **Read the full csproj** before making any changes.
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- **Make changes incrementally**: change TFM first, build, fix errors, then change packages.
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- **Run `dotnet restore` after each package change** to update the lock file: `cd /home/rob/Projects/FModel/FModel && dotnet restore`
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- **Run `dotnet build`** after each logical group of changes.
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- **Record the exact versions** of any newly added packages and choose the latest stable version compatible with net8.0.
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- If `Twizzle.ImGui-Bundle.NET` has no Linux native assets, document this as a blocking issue for the Snooper/ImGui Fixer agent and do not attempt to work around it here.
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## Constraints
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- Do NOT change business logic or C# source files (only `.csproj` and publish profiles).
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- Do NOT downgrade existing package versions unless there is a documented compatibility reason.
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- Do NOT add packages not listed above without first checking their Linux support.
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- Do NOT break the Windows build — changes should be additive/conditional where needed.
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