In cooked UE assets, UEdGraphNode objects are stripped as editor-only data
(PKG_FilterEditorOnly). The actual animation node information is stored in:
- UAnimBlueprintGeneratedClass.ChildProperties (FStructProperty entries describing node types)
- ClassDefaultObject properties (FStructFallback values with node data)
- FPoseLink/FComponentSpacePoseLink structs with LinkID for connections
Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com>