Commit Graph

4 Commits

Author SHA1 Message Date
copilot-swe-agent[bot]
d80132b876 Address code review feedback: extract constants, improve self-connection check, fix comment
Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com>
2026-03-02 02:03:04 +00:00
copilot-swe-agent[bot]
788cc6d410 Fix animation blueprint node extraction to read from ChildProperties and CDO instead of exports
In cooked UE assets, UEdGraphNode objects are stripped as editor-only data
(PKG_FilterEditorOnly). The actual animation node information is stored in:
- UAnimBlueprintGeneratedClass.ChildProperties (FStructProperty entries describing node types)
- ClassDefaultObject properties (FStructFallback values with node data)
- FPoseLink/FComponentSpacePoseLink structs with LinkID for connections

Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com>
2026-03-02 02:01:27 +00:00
copilot-swe-agent[bot]
3a12c8bfc6 Address code review feedback: cleanup comment, remove empty method, improve null handling
Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com>
2026-02-28 10:06:53 +00:00
copilot-swe-agent[bot]
ba9bb323a3 Add animation blueprint graph viewer with node/connection extraction and visualization
Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com>
2026-02-28 10:05:39 +00:00