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Add clarifying comment for null primaryGraphLayer fallback case
Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com>
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@ -234,6 +234,7 @@ public class AnimGraphViewModel
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// Pass 3: Move unassigned SaveCachedPose nodes and their input chains
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// to the primary AnimGraph layer. In UE, SaveCachedPose can only exist at
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// the animation blueprint's top-level layer, not inside state machine sub-graphs.
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// If no _Root layer exists, these nodes fall through to the fallback handler below.
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if (primaryGraphLayer != null)
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{
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var unassignedSavePoseNodes = vm.Nodes
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