diff --git a/FModel/ViewModels/AnimGraphViewModel.cs b/FModel/ViewModels/AnimGraphViewModel.cs index 8447187a..3e56020e 100644 --- a/FModel/ViewModels/AnimGraphViewModel.cs +++ b/FModel/ViewModels/AnimGraphViewModel.cs @@ -234,6 +234,7 @@ public class AnimGraphViewModel // Pass 3: Move unassigned SaveCachedPose nodes and their input chains // to the primary AnimGraph layer. In UE, SaveCachedPose can only exist at // the animation blueprint's top-level layer, not inside state machine sub-graphs. + // If no _Root layer exists, these nodes fall through to the fallback handler below. if (primaryGraphLayer != null) { var unassignedSavePoseNodes = vm.Nodes