mirror of
https://github.com/4sval/FModel.git
synced 2026-04-16 22:46:09 -05:00
improved rpc toggle
This commit is contained in:
parent
8fdff9e32d
commit
ebd3663ec4
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@ -1,6 +1,5 @@
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using FModel.Discord;
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using FModel.Logger;
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using FModel.Properties;
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using FModel.Utils;
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using FModel.ViewModels.StatusBar;
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using FModel.Windows.DarkMessageBox;
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@ -38,11 +37,8 @@ namespace FModel
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DebugHelper.WriteLine("{0} {1} {2}", "[FModel]", "[Culture]", Thread.CurrentThread.CurrentUICulture);
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StatusBarVm.statusBarViewModel.Set(FModel.Properties.Resources.Initializing, FModel.Properties.Resources.Loading);
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if (FModel.Properties.Settings.Default.EnableDiscordRPC)
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{
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if (FModel.Properties.Settings.Default.UseDiscordRpc)
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DiscordIntegration.StartClient();
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}
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base.OnStartup(e);
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}
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@ -21,6 +21,7 @@ namespace FModel.Discord
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private static RichPresence _presence;
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public static void Dispose() => _client.Dispose();
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public static void Deinitialize() => _client.Deinitialize();
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private static void Initialize()
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{
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_client.Logger = new ConsoleLogger() { Level = LogLevel.Warning };
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644
FModel/Properties/Resources.Designer.cs
generated
644
FModel/Properties/Resources.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
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@ -840,4 +840,7 @@ Jetzt ist es die am häufigsten genutzte freie Software um mit Fortnite zu leake
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<data name="YesShowChangelog" xml:space="preserve">
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<value>Ja (Änderungsprotokoll Anzeigen)</value>
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</data>
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<data name="UseDiscordRpc" xml:space="preserve">
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<value>Verwende Discord RPC</value>
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</data>
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</root>
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@ -847,4 +847,7 @@ C'est maintenant le logiciel gratuit le plus utilisé pour leak sur Fortnite.</v
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<data name="YesShowChangelog" xml:space="preserve">
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<value>Oui (Voir le Changelog)</value>
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</data>
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<data name="UseDiscordRpc" xml:space="preserve">
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<value>Utiliser Discord RPC</value>
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</data>
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</root>
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@ -805,4 +805,7 @@ Col tempo sono state aggiunte nuove funzioni e molti altri utenti hanno comincia
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<data name="CaseSensitive" xml:space="preserve">
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<value>Sensibile alle maiuscole e minuscole</value>
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</data>
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<data name="UseDiscordRpc" xml:space="preserve">
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<value>Usa Discord RPC</value>
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</data>
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</root>
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@ -1081,8 +1081,8 @@ It's now the most used free software to leak on Fortnite.</value>
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<data name="UpdateAvailableConfirm" xml:space="preserve">
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<value>FModel {0} is available. You are using version {1}. Do you want to update the application now?</value>
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</data>
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<data name="EnableDiscordRPC" xml:space="preserve">
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<value>Enable Discord RPC</value>
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<data name="UseDiscordRpc" xml:space="preserve">
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<value>Use Discord RPC</value>
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<comment>Should Discord Rich Presence be enabled?</comment>
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</data>
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</root>
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38
FModel/Properties/Settings.Designer.cs
generated
38
FModel/Properties/Settings.Designer.cs
generated
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@ -1,10 +1,10 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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// Ce code a été généré par un outil.
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// Version du runtime :4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
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// le code est régénéré.
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// </auto-generated>
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//------------------------------------------------------------------------------
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@ -86,24 +86,12 @@ namespace FModel.Properties {
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool EnableDiscordRPC {
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public bool UseDiscordRpc {
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get {
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return ((bool)(this["EnableDiscordRPC"]));
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return ((bool)(this["UseDiscordRpc"]));
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}
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set {
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this["EnableDiscordRPC"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string AudioPlayerDevice {
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get {
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return ((string)(this["AudioPlayerDevice"]));
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}
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set {
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this["AudioPlayerDevice"] = value;
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this["UseDiscordRpc"] = value;
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}
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}
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@ -227,6 +215,18 @@ namespace FModel.Properties {
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string AudioPlayerDevice {
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get {
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return ((string)(this["AudioPlayerDevice"]));
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}
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set {
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this["AudioPlayerDevice"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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@ -17,12 +17,9 @@
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<Setting Name="AutoOpenSounds" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="EnableDiscordRPC" Type="System.Boolean" Scope="User">
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<Setting Name="UseDiscordRpc" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="AudioPlayerDevice" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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<Setting Name="StaticAesKeys" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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@ -53,6 +50,9 @@
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<Setting Name="GridChildBottomRight" Type="System.String" Scope="User">
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<Value Profile="(Default)">6*</Value>
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</Setting>
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<Setting Name="AudioPlayerDevice" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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<Setting Name="AutoExport" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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@ -119,6 +119,7 @@
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<CheckBox Grid.Row="0" Margin="5"
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@ -127,9 +128,9 @@
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<CheckBox Grid.Row="1" Margin="5"
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Content="{x:Static properties:Resources.AutoOpenSounds}"
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IsChecked="{Binding Source={x:Static properties:Settings.Default}, Path=AutoOpenSounds, Mode=TwoWay}"/>
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<CheckBox Grid.Row="1" Margin="5,29,5,-19"
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Content="{x:Static properties:Resources.EnableDiscordRPC}"
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IsChecked="{Binding Source={x:Static properties:Settings.Default}, Path=EnableDiscordRPC, Mode=TwoWay}"/>
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<CheckBox Grid.Row="2" Margin="5"
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Content="{x:Static properties:Resources.UseDiscordRpc}"
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IsChecked="{Binding Source={x:Static properties:Settings.Default}, Path=UseDiscordRpc, Mode=TwoWay}"/>
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</Grid>
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</Grid>
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</GroupBox>
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@ -1,4 +1,5 @@
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using FModel.Logger;
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using FModel.Discord;
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using FModel.Logger;
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using FModel.Utils;
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using FModel.ViewModels.ComboBox;
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using FModel.Windows.DarkMessageBox;
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@ -18,6 +19,7 @@ namespace FModel.Windows.Settings
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{
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private string _inputPath;
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private string _outputPath;
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private bool _useDiscordRpc;
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public General()
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{
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@ -33,12 +35,16 @@ namespace FModel.Windows.Settings
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{
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_inputPath = Properties.Settings.Default.PakPath;
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_outputPath = Properties.Settings.Default.OutputPath;
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_useDiscordRpc = Properties.Settings.Default.UseDiscordRpc;
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Languages_CbBox.ItemsSource = ComboBoxVm.languageCbViewModel;
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Languages_CbBox.SelectedItem = ComboBoxVm.languageCbViewModel.Where(x => x.Id == Properties.Settings.Default.AssetsLanguage).FirstOrDefault();
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}
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private async Task SaveAndExit()
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{
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if (_useDiscordRpc && !Properties.Settings.Default.UseDiscordRpc) // previously enabled
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DiscordIntegration.Deinitialize();
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if (Properties.Settings.Default.AssetsLanguage != Languages_CbBox.SelectedIndex)
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{
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Properties.Settings.Default.AssetsLanguage = Languages_CbBox.SelectedIndex;
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