Steam game detection (Splitgate and PUBG supported rn)

This commit is contained in:
GMatrixGames 2021-10-03 18:05:53 -04:00
parent 8f4f501138
commit e73e1c7de9
No known key found for this signature in database
GPG Key ID: 2621164AAF16CEDF
4 changed files with 158 additions and 29 deletions

View File

@ -90,7 +90,11 @@ namespace FModel
[Description("Core")]
Platform,
[Description("Days Gone")]
BendGame
BendGame,
[Description("PLAYERUNKNOWN'S BATTLEGROUNDS")]
TslGame,
[Description("Splitgate")]
PortalWars
}
public enum ELoadingMode
@ -138,4 +142,4 @@ namespace FModel
// [Description("Community")]
// CommunityMade
}
}
}

View File

@ -36,7 +36,7 @@ namespace FModel.Settings
{
if (File.Exists(FilePath)) File.Delete(FilePath);
}
private bool _showChangelog = true;
public bool ShowChangelog
{
@ -228,7 +228,9 @@ namespace FModel.Settings
{FGame.RogueCompany, Constants._NO_PRESET_TRIGGER},
{FGame.SwGame, Constants._NO_PRESET_TRIGGER},
{FGame.Platform, Constants._NO_PRESET_TRIGGER},
{FGame.BendGame, Constants._NO_PRESET_TRIGGER}
{FGame.BendGame, Constants._NO_PRESET_TRIGGER},
{FGame.TslGame, Constants._NO_PRESET_TRIGGER},
{FGame.PortalWars, Constants._NO_PRESET_TRIGGER}
};
public IDictionary<FGame, string> Presets
{
@ -252,7 +254,9 @@ namespace FModel.Settings
{FGame.RogueCompany, EGame.GAME_RogueCompany},
{FGame.SwGame, EGame.GAME_UE4_LATEST},
{FGame.Platform, EGame.GAME_UE4_25},
{FGame.BendGame, EGame.GAME_UE4_11}
{FGame.BendGame, EGame.GAME_UE4_11},
{FGame.TslGame, EGame.GAME_PlayerUnknownsBattlegrounds},
{FGame.PortalWars, EGame.GAME_UE4_LATEST},
};
public IDictionary<FGame, EGame> OverridedGame
{
@ -276,14 +280,16 @@ namespace FModel.Settings
{FGame.RogueCompany, UE4Version.VER_UE4_DETERMINE_BY_GAME},
{FGame.SwGame, UE4Version.VER_UE4_DETERMINE_BY_GAME},
{FGame.Platform, UE4Version.VER_UE4_DETERMINE_BY_GAME},
{FGame.BendGame, UE4Version.VER_UE4_DETERMINE_BY_GAME}
{FGame.BendGame, UE4Version.VER_UE4_DETERMINE_BY_GAME},
{FGame.TslGame, UE4Version.VER_UE4_DETERMINE_BY_GAME},
{FGame.PortalWars, UE4Version.VER_UE4_DETERMINE_BY_GAME}
};
public IDictionary<FGame, UE4Version> OverridedUEVersion
{
get => _overridedUEVersion;
set => SetProperty(ref _overridedUEVersion, value);
}
private IDictionary<FGame, List<FCustomVersion>> _overridedCustomVersions = new Dictionary<FGame, List<FCustomVersion>>
{
{FGame.Unknown, null},
@ -300,14 +306,16 @@ namespace FModel.Settings
{FGame.RogueCompany, null},
{FGame.SwGame, null},
{FGame.Platform, null},
{FGame.BendGame, null}
{FGame.BendGame, null},
{FGame.TslGame, null},
{FGame.PortalWars, null}
};
public IDictionary<FGame, List<FCustomVersion>> OverridedCustomVersions
{
get => _overridedCustomVersions;
set => SetProperty(ref _overridedCustomVersions, value);
}
private IDictionary<FGame, Dictionary<string, bool>> _overridedOptions = new Dictionary<FGame, Dictionary<string, bool>>
{
{FGame.Unknown, null},
@ -324,7 +332,9 @@ namespace FModel.Settings
{FGame.RogueCompany, null},
{FGame.SwGame, null},
{FGame.Platform, null},
{FGame.BendGame, null}
{FGame.BendGame, null},
{FGame.TslGame, null},
{FGame.PortalWars, null}
};
public IDictionary<FGame, Dictionary<string, bool>> OverridedOptions
{
@ -387,7 +397,9 @@ namespace FModel.Settings
{FGame.RogueCompany, new List<CustomDirectory>()},
{FGame.SwGame, new List<CustomDirectory>()},
{FGame.Platform, new List<CustomDirectory>()},
{FGame.BendGame, new List<CustomDirectory>()}
{FGame.BendGame, new List<CustomDirectory>()},
{FGame.TslGame, new List<CustomDirectory>()},
{FGame.PortalWars, new List<CustomDirectory>()}
};
public IDictionary<FGame, IList<CustomDirectory>> CustomDirectories
{
@ -534,14 +546,14 @@ namespace FModel.Settings
get => _meshExportFormat;
set => SetProperty(ref _meshExportFormat, value);
}
private ELodFormat _lodExportFormat = ELodFormat.FirstLod;
public ELodFormat LodExportFormat
{
get => _lodExportFormat;
set => SetProperty(ref _lodExportFormat, value);
}
private ETextureFormat _textureExportFormat = ETextureFormat.Png;
public ETextureFormat TextureExportFormat
{
@ -549,4 +561,4 @@ namespace FModel.Settings
set => SetProperty(ref _textureExportFormat, value);
}
}
}
}

View File

@ -1,4 +1,4 @@
using FModel.Extensions;
using FModel.Extensions;
using FModel.Framework;
using Newtonsoft.Json;
using Serilog;
@ -7,6 +7,8 @@ using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using Microsoft.Win32;
namespace FModel.ViewModels
{
@ -43,14 +45,14 @@ namespace FModel.ViewModels
public void AddUnknownGame(string gameDirectory)
{
_autoDetectedGames.Add(new DetectedGame {GameName = gameDirectory.SubstringAfterLast('\\'), GameDirectory = gameDirectory});
_autoDetectedGames.Add(new DetectedGame { GameName = gameDirectory.SubstringAfterLast('\\'), GameDirectory = gameDirectory });
SelectedDetectedGame = AutoDetectedGames.Last();
}
private IEnumerable<DetectedGame> EnumerateDetectedGames()
{
yield return GetUnrealEngineGame("Fortnite", "\\FortniteGame\\Content\\Paks");
yield return new DetectedGame {GameName = "Fortnite [LIVE]", GameDirectory = Constants._FN_LIVE_TRIGGER};
yield return new DetectedGame { GameName = "Fortnite [LIVE]", GameDirectory = Constants._FN_LIVE_TRIGGER };
yield return GetUnrealEngineGame("Pewee", "\\RogueCompany\\Content\\Paks");
yield return GetUnrealEngineGame("Rosemallow", "\\Indiana\\Content\\Paks");
yield return GetUnrealEngineGame("Catnip", "\\OakGame\\Content\\Paks");
@ -62,20 +64,22 @@ namespace FModel.ViewModels
yield return GetUnrealEngineGame("a99769d95d8f400baad1f67ab5dfe508", "\\Core\\Platform\\Content\\Paks");
yield return GetUnrealEngineGame("Nebula", "\\BendGame\\Content");
yield return GetRiotGame("VALORANT", "ShooterGame\\Content\\Paks");
yield return new DetectedGame {GameName = "Valorant [LIVE]", GameDirectory = Constants._VAL_LIVE_TRIGGER};
yield return new DetectedGame { GameName = "Valorant [LIVE]", GameDirectory = Constants._VAL_LIVE_TRIGGER };
yield return GetMojangGame("MinecraftDungeons", "\\dungeons\\dungeons\\Dungeons\\Content\\Paks");
yield return GetSteamGame(578080, "\\TslGame\\Content\\Paks"); // PUBG
yield return GetSteamGame(677620, "\\PortalWars\\Content\\Paks"); // Splitgate
}
private LauncherInstalled _launcherInstalled;
private DetectedGame GetUnrealEngineGame(string gameName, string pakDirectory)
{
_launcherInstalled ??= GetDrivedLauncherInstalls<LauncherInstalled>("ProgramData\\Epic\\UnrealEngineLauncher\\LauncherInstalled.dat");
_launcherInstalled ??= GetDriveLauncherInstalls<LauncherInstalled>("ProgramData\\Epic\\UnrealEngineLauncher\\LauncherInstalled.dat");
if (_launcherInstalled?.InstallationList != null)
{
foreach (var installationList in _launcherInstalled.InstallationList)
{
if (installationList.AppName.Equals(gameName, StringComparison.OrdinalIgnoreCase))
return new DetectedGame {GameName = installationList.AppName, GameDirectory = $"{installationList.InstallLocation}{pakDirectory}"};
return new DetectedGame { GameName = installationList.AppName, GameDirectory = $"{installationList.InstallLocation}{pakDirectory}" };
}
}
@ -86,8 +90,8 @@ namespace FModel.ViewModels
private RiotClientInstalls _riotClientInstalls;
private DetectedGame GetRiotGame(string gameName, string pakDirectory)
{
_riotClientInstalls ??= GetDrivedLauncherInstalls<RiotClientInstalls>("ProgramData\\Riot Games\\RiotClientInstalls.json");
if (_riotClientInstalls is {AssociatedClient: { }})
_riotClientInstalls ??= GetDriveLauncherInstalls<RiotClientInstalls>("ProgramData\\Riot Games\\RiotClientInstalls.json");
if (_riotClientInstalls is { AssociatedClient: { } })
{
foreach (var (key, _) in _riotClientInstalls.AssociatedClient)
{
@ -101,24 +105,33 @@ namespace FModel.ViewModels
}
private LauncherSettings _launcherSettings;
private DetectedGame GetMojangGame(string gameName, string pakDirectory)
{
_launcherSettings ??= GetDataLauncherInstalls<LauncherSettings>("\\.minecraft\\launcher_settings.json");
if (_launcherSettings is {ProductLibraryDir: { }})
return new DetectedGame {GameName = gameName, GameDirectory = $"{_launcherSettings.ProductLibraryDir}{pakDirectory}"};
if (_launcherSettings is { ProductLibraryDir: { } })
return new DetectedGame { GameName = gameName, GameDirectory = $"{_launcherSettings.ProductLibraryDir}{pakDirectory}" };
Log.Warning("Could not find {GameName} in launcher_settings.json", gameName);
return null;
}
private T GetDrivedLauncherInstalls<T>(string jsonFile)
private DetectedGame GetSteamGame(int id, string pakDirectory)
{
var steamInfo = SteamDetection.GetSteamGameById(id);
if (steamInfo is not null)
return new DetectedGame { GameName = steamInfo.Name, GameDirectory = $"{steamInfo.GameRoot}{pakDirectory}" };
Log.Warning("Could not find {GameId} in steam manifests", id);
return null;
}
private T GetDriveLauncherInstalls<T>(string jsonFile)
{
foreach (var drive in DriveInfo.GetDrives())
{
var launcher = $"{drive.Name}{jsonFile}";
if (!File.Exists(launcher)) continue;
Log.Information("\"{Launcher}\" found in drive \"{DriveName}\"", launcher, drive.Name);
return JsonConvert.DeserializeObject<T>(File.ReadAllText(launcher));
}
@ -158,10 +171,13 @@ namespace FModel.ViewModels
{
[JsonProperty("associated_client", NullValueHandling = NullValueHandling.Ignore)]
public Dictionary<string, string> AssociatedClient;
[JsonProperty("patchlines", NullValueHandling = NullValueHandling.Ignore)]
public Dictionary<string, string> Patchlines;
[JsonProperty("rc_default", NullValueHandling = NullValueHandling.Ignore)]
public string RcDefault;
[JsonProperty("rc_live", NullValueHandling = NullValueHandling.Ignore)]
public string RcLive;
}
@ -170,17 +186,112 @@ namespace FModel.ViewModels
{
[JsonProperty("channel", NullValueHandling = NullValueHandling.Ignore)]
public string Channel;
[JsonProperty("customChannels", NullValueHandling = NullValueHandling.Ignore)]
public object[] CustomChannels;
[JsonProperty("deviceId", NullValueHandling = NullValueHandling.Ignore)]
public string DeviceId;
[JsonProperty("formatVersion", NullValueHandling = NullValueHandling.Ignore)]
public int FormatVersion;
[JsonProperty("locale", NullValueHandling = NullValueHandling.Ignore)]
public string Locale;
[JsonProperty("productLibraryDir", NullValueHandling = NullValueHandling.Ignore)]
public string ProductLibraryDir;
}
#pragma warning restore 649
// https://stackoverflow.com/questions/54767662/finding-game-launcher-executables-in-directory-c-sharp/67679123#67679123
public static class SteamDetection
{
private static readonly List<AppInfo> _steamApps;
static SteamDetection()
{
_steamApps = GetSteamApps(GetSteamLibs());
}
public static AppInfo GetSteamGameById(int id) => _steamApps.FirstOrDefault(app => app.Id == id.ToString());
private static List<AppInfo> GetSteamApps(IEnumerable<string> steamLibs)
{
var apps = new List<AppInfo>();
foreach (var files in steamLibs.Select(lib => Path.Combine(lib, "SteamApps")).Select(appMetaDataPath => Directory.GetFiles(appMetaDataPath, "*.acf")))
{
apps.AddRange(files.Select(GetAppInfo).Where(appInfo => appInfo != null));
}
return apps;
}
private static AppInfo GetAppInfo(string appMetaFile)
{
var fileDataLines = File.ReadAllLines(appMetaFile);
var dic = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
foreach (var line in fileDataLines)
{
var match = Regex.Match(line, @"\s*""(?<key>\w+)""\s+""(?<val>.*)""");
if (!match.Success) continue;
var key = match.Groups["key"].Value;
var val = match.Groups["val"].Value;
dic[key] = val;
}
if (dic.Keys.Count <= 0) return null;
AppInfo appInfo = new();
var appId = dic["appid"];
var name = dic["name"];
var installDir = dic["installDir"];
var path = Path.GetDirectoryName(appMetaFile);
var libGameRoot = Path.Combine(path, "common", installDir);
if (!Directory.Exists(libGameRoot)) return null;
appInfo.Id = appId;
appInfo.Name = name;
appInfo.GameRoot = libGameRoot;
return appInfo;
}
private static List<string> GetSteamLibs()
{
var steamPath = GetSteamPath();
var libraries = new List<string> { steamPath };
var listFile = Path.Combine(steamPath, @"steamapps\libraryfolders.vdf");
var lines = File.ReadAllLines(listFile);
foreach (var line in lines)
{
var match = Regex.Match(line, @"""(?<path>\w:\\\\.*)""");
if (!match.Success) continue;
var path = match.Groups["path"].Value.Replace(@"\\", @"\");
if (Directory.Exists(path))
{
libraries.Add(path);
}
}
return libraries;
}
private static string GetSteamPath() => (string) Registry.GetValue(@"HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Valve\Steam", "InstallPath", ""); // Win64, we don't support Win32
public class AppInfo
{
public string Id { get; internal set; }
public string Name { get; internal set; }
public string GameRoot { get; internal set; }
public override string ToString()
{
return $"{Name} ({Id})";
}
}
}
}
}
}

View File

@ -25,6 +25,8 @@ namespace FModel.Views.Resources.Converters
"MinecraftDungeons" => "Minecraft Dungeons",
"shoebill" => "Star Wars: Jedi Fallen Order",
"a99769d95d8f400baad1f67ab5dfe508" => "Core",
578080 => "PLAYERUNKNOWN'S BATTLEGROUNDS",
677620 => "Splitgate",
_ => value,
};
}
@ -34,4 +36,4 @@ namespace FModel.Views.Resources.Converters
throw new NotImplementedException();
}
}
}
}