fixed mirrored textures

This commit is contained in:
iAmAsval 2021-07-30 22:07:54 +02:00
parent 9ee9241c63
commit d949bc5fb1

View File

@ -168,7 +168,7 @@ namespace FModel.ViewModels
var u = BitConverter.ToSingle(BitConverter.GetBytes((int) verts[i].UV.U));
var v = BitConverter.ToSingle(BitConverter.GetBytes((int) verts[i].UV.V));
builder.AddNode(
new Vector3(verts[i].Position.X, verts[i].Position.Y, verts[i].Position.Z),
new Vector3(verts[i].Position.X, -verts[i].Position.Y, verts[i].Position.Z),
new Vector3(verts[i].Normal.X, verts[i].Normal.Y, verts[i].Normal.Z),
new Vector2(u, v));
}