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FModel 2.0.1
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f3537db180
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8
FModel/MainWindow.Designer.cs
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8
FModel/MainWindow.Designer.cs
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@ -211,7 +211,7 @@
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// saveImageToolStripMenuItem
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//
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this.saveImageToolStripMenuItem.Name = "saveImageToolStripMenuItem";
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this.saveImageToolStripMenuItem.Size = new System.Drawing.Size(168, 22);
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this.saveImageToolStripMenuItem.Size = new System.Drawing.Size(180, 22);
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this.saveImageToolStripMenuItem.Text = "Save Image";
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this.saveImageToolStripMenuItem.Click += new System.EventHandler(this.saveImageToolStripMenuItem_Click);
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//
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@ -219,18 +219,18 @@
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//
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this.autoSaveImagesToolStripMenuItem.CheckOnClick = true;
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this.autoSaveImagesToolStripMenuItem.Name = "autoSaveImagesToolStripMenuItem";
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this.autoSaveImagesToolStripMenuItem.Size = new System.Drawing.Size(168, 22);
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this.autoSaveImagesToolStripMenuItem.Size = new System.Drawing.Size(180, 22);
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this.autoSaveImagesToolStripMenuItem.Text = "Auto Save Images";
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//
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// toolStripSeparator3
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//
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this.toolStripSeparator3.Name = "toolStripSeparator3";
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this.toolStripSeparator3.Size = new System.Drawing.Size(165, 6);
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this.toolStripSeparator3.Size = new System.Drawing.Size(177, 6);
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//
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// mergeImagesToolStripMenuItem
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//
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this.mergeImagesToolStripMenuItem.Name = "mergeImagesToolStripMenuItem";
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this.mergeImagesToolStripMenuItem.Size = new System.Drawing.Size(168, 22);
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this.mergeImagesToolStripMenuItem.Size = new System.Drawing.Size(180, 22);
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this.mergeImagesToolStripMenuItem.Text = "Merge Images";
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this.mergeImagesToolStripMenuItem.Click += new System.EventHandler(this.mergeImagesToolStripMenuItem_Click);
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//
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@ -27,7 +27,7 @@ namespace FModel
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FindReplace MyFindReplace;
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Stopwatch stopWatch;
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private static string[] PAKsArray;
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private static string[] PAKasTXT;
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public static string[] PAKasTXT;
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private static Dictionary<string, string> AllPAKsDictionary;
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private static Dictionary<string, long> questStageDict;
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private static Dictionary<string, string> diffToExtract;
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@ -131,7 +131,7 @@
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AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
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ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAABa
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CAAAAk1TRnQBSQFMAgEBAgEAAWgBAAFoAQABEAEAARABAAT/AQkBAAj/AUIBTQE2AQQGAAE2AQQCAAEo
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CAAAAk1TRnQBSQFMAgEBAgEAAXgBAAF4AQABEAEAARABAAT/AQkBAAj/AUIBTQE2AQQGAAE2AQQCAAEo
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AwABQAMAARADAAEBAQABCAYAAQQYAAGAAgABgAMAAoABAAGAAwABgAEAAYABAAKAAgADwAEAAcAB3AHA
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AQAB8AHKAaYBAAEzBQABMwEAATMBAAEzAQACMwIAAxYBAAMcAQADIgEAAykBAANVAQADTQEAA0IBAAM5
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AQABgAF8Af8BAAJQAf8BAAGTAQAB1gEAAf8B7AHMAQABxgHWAe8BAAHWAucBAAGQAakBrQIAAf8BMwMA
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@ -12,7 +12,7 @@
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### Prerequisites
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[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471)
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### Download
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[](https://github.com/iAmAsval/FModel/releases/tag/2.0)
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[](https://github.com/iAmAsval/FModel/releases/tag/2.0.1)
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### How does it works
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**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the custom [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) in this subfolder.
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@ -31,7 +31,7 @@
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- Asset is a **_Sound_**:
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- Try to convert the Asset to OGG and play the sound
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- Asset is a **_Bundle Of Challenges_**:
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- Try to create an [Icon](https://i.imgur.com/J3Ah28b.png) with all **Challenges' Description**, **Count** and the **Reward**
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- Try to create an [Icon](https://i.imgur.com/BP5zRFf.png) with all **Challenges' Description**, **Count** and the **Reward**
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- Asset is a **_Font_**:
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- Try to convert the Asset to OTF
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@ -58,6 +58,7 @@
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## DOCUMENTATION
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### Important
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If you find this repository useful, feel free to give it a :star: thank you :kissing_heart:
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If somehow FModel crash because of permissions (on an administrator account for example) please either disable Windows Defender or add and exception for FModel.exe
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### Features
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1. Extract
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2. Serialize (CTRL+F/G/I support)
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@ -78,6 +79,7 @@ This project is mainly based on what [UModel](https://github.com/gildor2/UModel)
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I'd highly suggest you to use [UModel](https://github.com/gildor2/UModel) instead if you wanna use something made professionnaly.
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## TODO
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- [ ] Search through PAKs
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- [ ] Support for meshes
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- [ ] Support for animations
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- [ ] Display support for .locres files
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