FModel 2.0.1

This commit is contained in:
Asval 2019-04-20 18:44:15 +02:00
parent f3537db180
commit d58491ae80
4 changed files with 10 additions and 8 deletions

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@ -211,7 +211,7 @@
// saveImageToolStripMenuItem
//
this.saveImageToolStripMenuItem.Name = "saveImageToolStripMenuItem";
this.saveImageToolStripMenuItem.Size = new System.Drawing.Size(168, 22);
this.saveImageToolStripMenuItem.Size = new System.Drawing.Size(180, 22);
this.saveImageToolStripMenuItem.Text = "Save Image";
this.saveImageToolStripMenuItem.Click += new System.EventHandler(this.saveImageToolStripMenuItem_Click);
//
@ -219,18 +219,18 @@
//
this.autoSaveImagesToolStripMenuItem.CheckOnClick = true;
this.autoSaveImagesToolStripMenuItem.Name = "autoSaveImagesToolStripMenuItem";
this.autoSaveImagesToolStripMenuItem.Size = new System.Drawing.Size(168, 22);
this.autoSaveImagesToolStripMenuItem.Size = new System.Drawing.Size(180, 22);
this.autoSaveImagesToolStripMenuItem.Text = "Auto Save Images";
//
// toolStripSeparator3
//
this.toolStripSeparator3.Name = "toolStripSeparator3";
this.toolStripSeparator3.Size = new System.Drawing.Size(165, 6);
this.toolStripSeparator3.Size = new System.Drawing.Size(177, 6);
//
// mergeImagesToolStripMenuItem
//
this.mergeImagesToolStripMenuItem.Name = "mergeImagesToolStripMenuItem";
this.mergeImagesToolStripMenuItem.Size = new System.Drawing.Size(168, 22);
this.mergeImagesToolStripMenuItem.Size = new System.Drawing.Size(180, 22);
this.mergeImagesToolStripMenuItem.Text = "Merge Images";
this.mergeImagesToolStripMenuItem.Click += new System.EventHandler(this.mergeImagesToolStripMenuItem_Click);
//

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@ -27,7 +27,7 @@ namespace FModel
FindReplace MyFindReplace;
Stopwatch stopWatch;
private static string[] PAKsArray;
private static string[] PAKasTXT;
public static string[] PAKasTXT;
private static Dictionary<string, string> AllPAKsDictionary;
private static Dictionary<string, long> questStageDict;
private static Dictionary<string, string> diffToExtract;

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@ -131,7 +131,7 @@
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAABa
CAAAAk1TRnQBSQFMAgEBAgEAAWgBAAFoAQABEAEAARABAAT/AQkBAAj/AUIBTQE2AQQGAAE2AQQCAAEo
CAAAAk1TRnQBSQFMAgEBAgEAAXgBAAF4AQABEAEAARABAAT/AQkBAAj/AUIBTQE2AQQGAAE2AQQCAAEo
AwABQAMAARADAAEBAQABCAYAAQQYAAGAAgABgAMAAoABAAGAAwABgAEAAYABAAKAAgADwAEAAcAB3AHA
AQAB8AHKAaYBAAEzBQABMwEAATMBAAEzAQACMwIAAxYBAAMcAQADIgEAAykBAANVAQADTQEAA0IBAAM5
AQABgAF8Af8BAAJQAf8BAAGTAQAB1gEAAf8B7AHMAQABxgHWAe8BAAHWAucBAAGQAakBrQIAAf8BMwMA

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@ -12,7 +12,7 @@
### Prerequisites
[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471)
### Download
[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.0)
[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.0.1)
### How does it works
**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the custom [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) in this subfolder.
@ -31,7 +31,7 @@
- Asset is a **_Sound_**:
- Try to convert the Asset to OGG and play the sound
- Asset is a **_Bundle Of Challenges_**:
- Try to create an [Icon](https://i.imgur.com/J3Ah28b.png) with all **Challenges' Description**, **Count** and the **Reward**
- Try to create an [Icon](https://i.imgur.com/BP5zRFf.png) with all **Challenges' Description**, **Count** and the **Reward**
- Asset is a **_Font_**:
- Try to convert the Asset to OTF
@ -58,6 +58,7 @@
## DOCUMENTATION
### Important
If you find this repository useful, feel free to give it a :star: thank you :kissing_heart:
If somehow FModel crash because of permissions (on an administrator account for example) please either disable Windows Defender or add and exception for FModel.exe
### Features
1. Extract
2. Serialize (CTRL+F/G/I support)
@ -78,6 +79,7 @@ This project is mainly based on what [UModel](https://github.com/gildor2/UModel)
I'd highly suggest you to use [UModel](https://github.com/gildor2/UModel) instead if you wanna use something made professionnaly.
## TODO
- [ ] Search through PAKs
- [ ] Support for meshes
- [ ] Support for animations
- [ ] Display support for .locres files