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pass meshformat to Exporter
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Submodule CUE4Parse updated: 6ea4b1811a...781093c979
@@ -722,7 +722,7 @@ namespace FModel.ViewModels
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private void SaveExport(UObject export)
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{
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var toSave = new Exporter(export, UserSettings.Default.TextureExportFormat, UserSettings.Default.LodExportFormat);
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var toSave = new Exporter(export, UserSettings.Default.TextureExportFormat, UserSettings.Default.LodExportFormat, UserSettings.Default.MeshExportFormat);
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var toSaveDirectory = new DirectoryInfo(Path.Combine(UserSettings.Default.OutputDirectory, "Saves"));
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if (toSave.TryWriteToDir(toSaveDirectory, out var savedFileName))
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{
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