Fix material instance path checks

This commit is contained in:
GMatrixGames 2021-07-21 17:03:58 -04:00
parent fa6324c8cf
commit c0f43f7f84
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2 changed files with 4 additions and 4 deletions

@ -1 +1 @@
Subproject commit 72f341d6480e63e677476004bfd1131231c52071
Subproject commit 5d86195dd1c7dca6097a0ba1661fdf98a2ee2513

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@ -127,9 +127,9 @@ namespace FModel.Creator
return true;
case "MaterialInstanceConstant"
when _object.Owner != null &&
(_object.Owner.Name.EndsWith($"/MI_OfferImages/{_object.Name}") ||
_object.Owner.Name.EndsWith($"/RenderSwitch_Materials/{_object.Name}") ||
_object.Owner.Name.EndsWith($"/MI_BPTile/{_object.Name}")):
(_object.Owner.Name.EndsWith($"/MI_OfferImages/{_object.Name}", StringComparison.OrdinalIgnoreCase) ||
_object.Owner.Name.EndsWith($"/RenderSwitch_Materials/{_object.Name}", StringComparison.OrdinalIgnoreCase) ||
_object.Owner.Name.EndsWith($"/MI_BPTile/{_object.Name}", StringComparison.OrdinalIgnoreCase)):
creator = new BaseMaterialInstance(_object, _style);
return true;
case "FortMtxOfferData":