Fix material instance path checks

This commit is contained in:
GMatrixGames
2021-07-21 17:03:58 -04:00
parent fa6324c8cf
commit c0f43f7f84
2 changed files with 4 additions and 4 deletions

View File

@@ -127,9 +127,9 @@ namespace FModel.Creator
return true;
case "MaterialInstanceConstant"
when _object.Owner != null &&
(_object.Owner.Name.EndsWith($"/MI_OfferImages/{_object.Name}") ||
_object.Owner.Name.EndsWith($"/RenderSwitch_Materials/{_object.Name}") ||
_object.Owner.Name.EndsWith($"/MI_BPTile/{_object.Name}")):
(_object.Owner.Name.EndsWith($"/MI_OfferImages/{_object.Name}", StringComparison.OrdinalIgnoreCase) ||
_object.Owner.Name.EndsWith($"/RenderSwitch_Materials/{_object.Name}", StringComparison.OrdinalIgnoreCase) ||
_object.Owner.Name.EndsWith($"/MI_BPTile/{_object.Name}", StringComparison.OrdinalIgnoreCase)):
creator = new BaseMaterialInstance(_object, _style);
return true;
case "FortMtxOfferData":