Add preview for ability kits

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GMatrixGames 2021-05-24 16:15:02 -04:00
parent dd605933a4
commit aeaa350d29
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@ -48,6 +48,8 @@ namespace FModel.Creator.Bases.FN
Preview = Utils.GetBitmap(otherPreview);
else if (Object.TryGetValue(out UMaterialInstanceConstant materialInstancePreview, "EventCalloutImage"))
Preview = Utils.GetBitmap(materialInstancePreview);
else if (Object.TryGetValue(out FStructFallback brush, "IconBrush") && brush.TryGetValue(out UTexture2D res, "ResourceObject"))
Preview = Utils.GetBitmap(res);
// text
if (Object.TryGetValue(out FText displayName, "DisplayName", "DefaultHeaderText", "UIDisplayName", "EntryName", "EventCalloutTitle"))