mirror of
https://github.com/4sval/FModel.git
synced 2026-06-22 16:00:17 -05:00
Backup PAKs now support dynamic PAKs
This commit is contained in:
parent
7ec9055566
commit
ae1886069d
36
FModel/Custom/Prompt.cs
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36
FModel/Custom/Prompt.cs
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@ -0,0 +1,36 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace FModel
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{
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public static class Prompt
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{
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public static string ShowDialog(string text, string caption)
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{
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Form prompt = new Form()
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{
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Width = 500,
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Height = 150,
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FormBorderStyle = FormBorderStyle.FixedDialog,
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MaximizeBox = false,
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MinimizeBox = false,
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Text = caption,
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StartPosition = FormStartPosition.CenterScreen
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};
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Label textLabel = new Label() { Left = 50, Top = 20, Text = text };
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TextBox textBox = new TextBox() { Left = 50, Top = 50, Width = 400 };
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Button confirmation = new Button() { Text = "Ok", Left = 350, Width = 100, Top = 70, DialogResult = DialogResult.OK };
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confirmation.Click += (sender, e) => { prompt.Close(); };
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prompt.Controls.Add(textBox);
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prompt.Controls.Add(confirmation);
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prompt.Controls.Add(textLabel);
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prompt.AcceptButton = confirmation;
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return prompt.ShowDialog() == DialogResult.OK ? textBox.Text : "";
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}
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}
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}
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@ -111,6 +111,7 @@
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<ItemGroup>
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<Compile Include="Converter\UnrealEngineDataToOGG.cs" />
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<Compile Include="Custom\JsonExtensions.cs" />
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<Compile Include="Custom\Prompt.cs" />
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<Compile Include="Custom\TypeAssistant.cs" />
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<Compile Include="Forms\About.cs">
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<SubType>Form</SubType>
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120
FModel/Forms/BackupDynamicPAKs.resx
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120
FModel/Forms/BackupDynamicPAKs.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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6
FModel/MainWindow.Designer.cs
generated
6
FModel/MainWindow.Designer.cs
generated
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@ -97,15 +97,15 @@
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this.toolStripStatusLabel1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(200)))), ((int)(((byte)(200)))), ((int)(((byte)(200)))));
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this.toolStripStatusLabel1.Margin = new System.Windows.Forms.Padding(1, 3, 50, 2);
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this.toolStripStatusLabel1.Name = "toolStripStatusLabel1";
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this.toolStripStatusLabel1.Size = new System.Drawing.Size(65, 17);
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this.toolStripStatusLabel1.Text = "FModel 2.2";
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this.toolStripStatusLabel1.Size = new System.Drawing.Size(74, 17);
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this.toolStripStatusLabel1.Text = "FModel 2.2.1";
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//
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// toolStripStatusLabel2
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//
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this.toolStripStatusLabel2.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(200)))), ((int)(((byte)(200)))), ((int)(((byte)(200)))));
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this.toolStripStatusLabel2.Margin = new System.Windows.Forms.Padding(0, 3, 50, 2);
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this.toolStripStatusLabel2.Name = "toolStripStatusLabel2";
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this.toolStripStatusLabel2.Size = new System.Drawing.Size(945, 17);
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this.toolStripStatusLabel2.Size = new System.Drawing.Size(936, 17);
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this.toolStripStatusLabel2.Spring = true;
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//
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// toolStripStatusLabel3
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@ -48,6 +48,7 @@ namespace FModel
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private static Dictionary<string, long> _questStageDict;
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private static Dictionary<string, string> _diffToExtract;
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private static string _backupFileName;
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private static string _backupDynamicKeys;
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private static List<string> _itemsToDisplay;
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public static string DefaultOutputPath;
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public static string CurrentUsedPak;
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@ -816,12 +817,25 @@ namespace FModel
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}
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private void CreateBackupList(string[] allYourPaKs)
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{
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bool connection = IsInternetAvailable();
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string url = "https://pastebin.com/raw/bbnhmjWN";
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if (connection)
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{
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HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
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using (HttpWebResponse response = (HttpWebResponse)request.GetResponse())
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using (Stream stream = response.GetResponseStream())
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using (StreamReader reader = new StreamReader(stream ?? throw new InvalidOperationException()))
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{
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_backupDynamicKeys = reader.ReadToEnd();
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}
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}
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for (int i = 0; i < allYourPaKs.Length; i++)
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{
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string arCurrentUsedPak = allYourPaKs[i]; //SET CURRENT PAK
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string arCurrentUsedPakGuid = ReadPakGuid(Settings.Default.PAKsPath + "\\" + arCurrentUsedPak); //SET CURRENT PAK GUID
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if (arCurrentUsedPakGuid == "0-0-0-0") //NO DYNAMIC PAK IN DICTIONARY
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if (arCurrentUsedPakGuid == "0-0-0-0") //NO DYNAMIC PAK
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{
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JwpmProcess("filelist \"" + Settings.Default.PAKsPath + "\\" + arCurrentUsedPak + "\" \"" + DefaultOutputPath + "\" " + Settings.Default.AESKey);
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if (File.Exists(DefaultOutputPath + "\\" + arCurrentUsedPak + ".txt"))
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@ -870,6 +884,59 @@ namespace FModel
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File.Delete(DefaultOutputPath + "\\" + arCurrentUsedPak + ".txt");
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}
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}
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else
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{
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foreach (var myString in _backupDynamicKeys.Split(new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries))
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{
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var parts = myString.Split(':');
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if (parts[0] == arCurrentUsedPak && parts[1].StartsWith("0x"))
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{
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JwpmProcess("filelist \"" + Settings.Default.PAKsPath + "\\" + arCurrentUsedPak + "\" \"" + DefaultOutputPath + "\" " + parts[1].Substring(2));
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if (File.Exists(DefaultOutputPath + "\\" + arCurrentUsedPak + ".txt"))
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{
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if (!File.Exists(DefaultOutputPath + "\\Backup" + _backupFileName))
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File.Create(DefaultOutputPath + "\\Backup" + _backupFileName).Dispose();
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string[] currentUsedPakLines = File.ReadAllLines(DefaultOutputPath + "\\" + arCurrentUsedPak + ".txt");
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for (int ii = 0; ii < currentUsedPakLines.Length; ii++)
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{
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currentUsedPakLines[ii] = "FortniteGame/" + currentUsedPakLines[ii];
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}
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UpdateConsole(arCurrentUsedPak, Color.FromArgb(255, 244, 132, 66), "Waiting");
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File.AppendAllLines(DefaultOutputPath + "\\Backup" + _backupFileName, currentUsedPakLines);
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File.Delete(DefaultOutputPath + "\\" + arCurrentUsedPak + ".txt");
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}
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}
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else if (parts[0] == arCurrentUsedPak && parts[1] == "undefined")
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{
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AppendText("No key found for ", Color.Black);
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AppendText(arCurrentUsedPak, Color.DarkRed, true);
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//TODO: BETTER VERSION KTHX
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/*string promptValue = Prompt.ShowDialog("AES Key:", arCurrentUsedPak);
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if (!string.IsNullOrEmpty(promptValue))
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{
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JwpmProcess("filelist \"" + Settings.Default.PAKsPath + "\\" + arCurrentUsedPak + "\" \"" + DefaultOutputPath + "\" " + promptValue.Substring(2));
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if (File.Exists(DefaultOutputPath + "\\" + arCurrentUsedPak + ".txt"))
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{
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if (!File.Exists(DefaultOutputPath + "\\Backup" + _backupFileName))
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File.Create(DefaultOutputPath + "\\Backup" + _backupFileName).Dispose();
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string[] currentUsedPakLines = File.ReadAllLines(DefaultOutputPath + "\\" + arCurrentUsedPak + ".txt");
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for (int ii = 0; ii < currentUsedPakLines.Length; ii++)
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{
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currentUsedPakLines[ii] = "FortniteGame/" + currentUsedPakLines[ii];
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}
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UpdateConsole(".PAK mount point: \"/FortniteGame/\"", Color.FromArgb(255, 244, 132, 66), "Waiting");
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File.AppendAllLines(DefaultOutputPath + "\\Backup" + _backupFileName, currentUsedPakLines);
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File.Delete(DefaultOutputPath + "\\" + arCurrentUsedPak + ".txt");
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}
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}*/
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}
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}
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}
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}
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if (File.Exists(DefaultOutputPath + "\\Backup" + _backupFileName))
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UpdateConsole("\\Backup" + _backupFileName + " successfully created", Color.FromArgb(255, 66, 244, 66), "Success");
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@ -131,7 +131,7 @@
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AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
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ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAABa
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CAAAAk1TRnQBSQFMAgEBAgEAAagBAAGoAQABEAEAARABAAT/AQkBAAj/AUIBTQE2AQQGAAE2AQQCAAEo
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CAAAAk1TRnQBSQFMAgEBAgEAAbABAAGwAQABEAEAARABAAT/AQkBAAj/AUIBTQE2AQQGAAE2AQQCAAEo
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AwABQAMAARADAAEBAQABCAYAAQQYAAGAAgABgAMAAoABAAGAAwABgAEAAYABAAKAAgADwAEAAcAB3AHA
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AQAB8AHKAaYBAAEzBQABMwEAATMBAAEzAQACMwIAAxYBAAMcAQADIgEAAykBAANVAQADTQEAA0IBAAM5
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AQABgAF8Af8BAAJQAf8BAAGTAQAB1gEAAf8B7AHMAQABxgHWAe8BAAHWAucBAAGQAakBrQIAAf8BMwMA
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@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// en utilisant '*', comme indiqué ci-dessous :
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.2.0.0")]
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[assembly: AssemblyFileVersion("2.2.0.0")]
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[assembly: AssemblyVersion("2.2.1.0")]
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[assembly: AssemblyFileVersion("2.2.1.0")]
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[assembly: NeutralResourcesLanguage("en")]
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