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Marvel Rivals
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Submodule CUE4Parse updated: a8cb8411d5...d6ef57b1c4
@@ -8,7 +8,6 @@ using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using AdonisUI.Controls;
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using CUE4Parse.Compression;
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using CUE4Parse.Encryption.Aes;
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@@ -34,17 +33,15 @@ using CUE4Parse.UE4.Readers;
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using CUE4Parse.UE4.Shaders;
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using CUE4Parse.UE4.Versions;
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using CUE4Parse.UE4.Wwise;
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using CUE4Parse_Conversion;
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using CUE4Parse_Conversion.Animations;
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using CUE4Parse_Conversion.Meshes;
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using CUE4Parse_Conversion.Sounds;
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using CUE4Parse.GameTypes.UDWN.Encryption.Aes;
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using CUE4Parse.GameTypes.DBD.Encryption.Aes;
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using CUE4Parse.GameTypes.PAXDEI.Encryption.Aes;
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using CUE4Parse.GameTypes.NetEase.MAR.Encryption.Aes;
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using EpicManifestParser;
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using FModel.Creator;
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using FModel.Extensions;
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using FModel.Framework;
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@@ -53,20 +50,13 @@ using FModel.Settings;
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using FModel.Views;
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using FModel.Views.Resources.Controls;
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using FModel.Views.Snooper;
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using Newtonsoft.Json;
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using Ookii.Dialogs.Wpf;
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using OpenTK.Windowing.Common;
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using OpenTK.Windowing.Desktop;
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using Serilog;
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using SkiaSharp;
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using UE4Config.Parsing;
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using Application = System.Windows.Application;
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namespace FModel.ViewModels;
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@@ -190,8 +180,9 @@ public class CUE4ParseViewModel : ViewModel
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Provider.ReadScriptData = UserSettings.Default.ReadScriptData;
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Provider.CustomEncryption = Provider.Versions.Game switch
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{
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EGame.GAME_MarvelRivals => MarvelAes.MarvelDecrypt,
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EGame.GAME_Undawn => ToaaAes.ToaaDecrypt,
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EGame.GAME_DeadbyDaylight => DbDAes.DbDDecrypt,
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EGame.GAME_DeadByDaylight => DBDAes.DbDDecrypt,
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EGame.GAME_PaxDei => PaxDeiAes.PaxDeiDecrypt,
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_ => Provider.CustomEncryption
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};
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