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more spellbreak icon generation support
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@ -27,6 +27,11 @@ namespace FModel.Creator
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int index = Globals.Game.ActualGame == EGame.Valorant || Globals.Game.ActualGame == EGame.Spellbreak ? 1 : 0;
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string exportType = exportTypes.Length > index ? exportTypes[index].String : string.Empty;
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if (Globals.Game.ActualGame == EGame.Spellbreak & exportType == "BlueprintGeneratedClass"){ // there should better way to do this
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index++;
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exportType = exportTypes.Length > index ? exportTypes[index].String : string.Empty;
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}
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switch (exportType)
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{
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case "AthenaConsumableEmoteItemDefinition":
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