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yea that was the issue... close #100
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@@ -261,11 +261,13 @@ namespace FModel.Windows.SoundPlayer
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{
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// vgmstream convert on select
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if (string.IsNullOrEmpty(selectedItem.FullPath) && selectedItem.Data != null)
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{
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if (TryVGMStreamConvert(selectedItem, out string wavFile))
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{
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_oldPlayedSound = wavFile;
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LoadFile(wavFile);
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}
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}
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else if (!_oldPlayedSound.Equals(selectedItem.FullPath))
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_oldPlayedSound = selectedItem.FullPath;
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