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Fix normals in model viewer
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@ -167,7 +167,7 @@ namespace FModel.ViewModels
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{
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builder.AddNode(
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new Vector3(verts[i].Position.X, -verts[i].Position.Y, verts[i].Position.Z),
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new Vector3(verts[i].Normal.X, verts[i].Normal.Y, verts[i].Normal.Z),
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new Vector3(verts[i].Normal.X, -verts[i].Normal.Y, verts[i].Normal.Z),
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new Vector2(verts[i].UV.U, verts[i].UV.V));
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}
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