new path fixer

This commit is contained in:
AsvalGTA 2019-03-24 00:49:33 +01:00
parent 399f2b1789
commit a108e4febb

View File

@ -373,14 +373,27 @@ namespace FModel
}
else
{
if (!File.Exists(docPath + "\\FortnitePAKs_Temp.txt"))
if (!File.Exists(docPath + "\\FortnitePAKs.txt"))
{
File.Create(docPath + "\\FortnitePAKs_Temp.txt").Dispose();
File.Create(docPath + "\\FortnitePAKs.txt").Dispose();
}
string[] arr = File.ReadAllLines(docPath + "\\" + currentPAK + ".txt");
for (int ii = 0; ii < arr.Length; ii++)
{
if (currentPAK == "pakchunk0_s1-WindowsClient.pak" || currentPAK == "pakchunk0_s4-WindowsClient.pak" || currentPAK == "pakchunk0_s6-WindowsClient.pak" || currentPAK == "pakchunk0_s7-WindowsClient.pak" || currentPAK == "pakchunk1-WindowsClient.pak" || currentPAK == "pakchunk1_s1-WindowsClient.pak")
arr[ii] = "FortniteGame/Content/" + arr[ii];
if (currentPAK == "pakchunk0_s2-WindowsClient.pak")
arr[ii] = "FortniteGame/Content/Characters/Player/" + arr[ii];
if (currentPAK == "pakchunk0_s3-WindowsClient.pak")
arr[ii] = "FortniteGame/Content/Characters/Player/Male/" + arr[ii];
if (currentPAK == "pakchunk0_s5-WindowsClient.pak")
arr[ii] = "FortniteGame/Content/Environments/" + arr[ii];
if (currentPAK == "pakchunk0_s8-WindowsClient.pak")
arr[ii] = "FortniteGame/" + arr[ii];
if (currentPAK == "pakchunk5-WindowsClient.pak")
arr[ii] = "FortniteGame/Content/L10N/fr/" + arr[ii];
string filename = arr[ii].Substring(arr[ii].LastIndexOf("/") + 1);
if (filename.Contains(".uasset") || filename.Contains(".uexp") || filename.Contains(".ubulk"))
{
@ -397,104 +410,14 @@ namespace FModel
}
}
}
File.AppendAllText(docPath + "\\FortnitePAKs_Temp.txt", File.ReadAllText(docPath + "\\" + currentPAK + ".txt"));
File.AppendAllLines(docPath + "\\FortnitePAKs.txt", arr);
File.Delete(docPath + "\\" + currentPAK + ".txt");
}
}
}
if (File.Exists(docPath + "\\FortnitePAKs_Temp.txt"))
if (File.Exists(docPath + "\\FortnitePAKs.txt"))
{
string[] arr = File.ReadAllLines(docPath + "\\FortnitePAKs_Temp.txt");
File.Delete(docPath + "\\FortnitePAKs_Temp.txt");
AppendText("Fixing paths... Please wait ", Color.Black, true);
await Task.Run(() => {
for (int i = 0; i < arr.Length; i++)
{
if (arr[i].StartsWith("Athena") ||
arr[i].StartsWith("Balance") ||
arr[i].StartsWith("Characters") ||
arr[i].StartsWith("Banners") ||
arr[i].StartsWith("Building") ||
arr[i].StartsWith("Blueprints") ||
arr[i].StartsWith("ArtTools") ||
arr[i].StartsWith("Catalog") ||
arr[i].StartsWith("Animation") ||
arr[i].StartsWith("Effects") ||
arr[i].StartsWith("Environments") ||
arr[i].StartsWith("Characters") ||
arr[i].StartsWith("CharClasses") ||
arr[i].StartsWith("ContentCreationTools") ||
arr[i].StartsWith("DeathPenalty") ||
arr[i].StartsWith("CollectionBook") ||
arr[i].StartsWith("CommandConsole") ||
arr[i].StartsWith("Creative") ||
arr[i].StartsWith("DeployableBases") ||
arr[i].StartsWith("GameplayCueNotifies") ||
arr[i].StartsWith("Items") ||
arr[i].StartsWith("Missions") ||
arr[i].StartsWith("GameplayEffectTemplates") ||
arr[i].StartsWith("Heroes") ||
arr[i].StartsWith("GameplayCurves") ||
arr[i].StartsWith("Packages") ||
arr[i].StartsWith("FortressPhysicalMaterials") ||
arr[i].StartsWith("Expeditions") ||
arr[i].StartsWith("Gamepad") ||
arr[i].StartsWith("Gadgets") ||
arr[i].StartsWith("Macros") ||
arr[i].StartsWith("Maps") ||
arr[i].StartsWith("Frontend") ||
arr[i].StartsWith("Playgrounds") ||
arr[i].StartsWith("Playsets") ||
arr[i].StartsWith("Movies") ||
arr[i].StartsWith("L10N") ||
arr[i].StartsWith("ImpostorBaker") ||
arr[i].StartsWith("Marketing") ||
arr[i].StartsWith("Marketing_Screenshots") ||
arr[i].StartsWith("Sounds") ||
arr[i].StartsWith("UI") ||
arr[i].StartsWith("Quests") ||
arr[i].StartsWith("VisualThreatManager") ||
arr[i].StartsWith("Weapons") ||
arr[i].StartsWith("WaterAndWind") ||
arr[i].StartsWith("Tools") ||
arr[i].StartsWith("Vehicles") ||
arr[i].StartsWith("PvP") ||
arr[i].StartsWith("Spectating") ||
arr[i].StartsWith("TheOutpost") ||
arr[i].StartsWith("TimeOfDay") ||
arr[i].StartsWith("Research") ||
arr[i].StartsWith("Relics") ||
arr[i].StartsWith("Slate") ||
arr[i].StartsWith("TheKeep") ||
arr[i].StartsWith("FrontEnd") ||
arr[i].StartsWith("AIDirector") ||
arr[i].StartsWith("AI") ||
arr[i].StartsWith("Abilities") ||
arr[i].StartsWith("Accessories") ||
arr[i].StartsWith("WorldTiles") ||
arr[i].StartsWith("Widgets"))
{
arr[i] = "FortniteGame/Content/" + arr[i];
}
if (arr[i].StartsWith("Content") || arr[i].StartsWith("Plugins"))
{
arr[i] = "FortniteGame/" + arr[i];
}
if (arr[i].StartsWith("Female") || arr[i].StartsWith("Male"))
{
arr[i] = "FortniteGame/Content/Characters/Player/" + arr[i];
}
if (arr[i].StartsWith("Male_Avg_Base") || arr[i].StartsWith("Medium") || arr[i].StartsWith("LegacyAssets") || arr[i].StartsWith("Large"))
{
arr[i] = "FortniteGame/Content/Characters/Player/Male/" + arr[i];
}
if (arr[i].StartsWith("Props") || arr[i].StartsWith("Sets") || arr[i].StartsWith("Prototype"))
{
arr[i] = "FortniteGame/Content/Environments/" + arr[i];
}
}
});
File.WriteAllLines(docPath + "\\FortnitePAKs.txt", arr);
AppendText("Please wait...", Color.Black, true);
PAKFileAsTXT = File.ReadAllLines(docPath + "\\FortnitePAKs.txt");
File.Delete(docPath + "\\FortnitePAKs.txt");
@ -543,14 +466,27 @@ namespace FModel
}
else
{
if (!File.Exists(docPath + "\\FortnitePAKs_Temp.txt"))
if (!File.Exists(docPath + "\\FortnitePAKs.txt"))
{
File.Create(docPath + "\\FortnitePAKs_Temp.txt").Dispose();
File.Create(docPath + "\\FortnitePAKs.txt").Dispose();
}
string[] arr = File.ReadAllLines(docPath + "\\" + currentPAK + ".txt");
for (int ii = 0; ii < arr.Length; ii++)
{
if (currentPAK == "pakchunk0_s1-WindowsClient.pak" || currentPAK == "pakchunk0_s4-WindowsClient.pak" || currentPAK == "pakchunk0_s6-WindowsClient.pak" || currentPAK == "pakchunk0_s7-WindowsClient.pak" || currentPAK == "pakchunk1-WindowsClient.pak" || currentPAK == "pakchunk1_s1-WindowsClient.pak")
arr[ii] = "FortniteGame/Content/" + arr[ii];
if (currentPAK == "pakchunk0_s2-WindowsClient.pak")
arr[ii] = "FortniteGame/Content/Characters/Player/" + arr[ii];
if (currentPAK == "pakchunk0_s3-WindowsClient.pak")
arr[ii] = "FortniteGame/Content/Characters/Player/Male/" + arr[ii];
if (currentPAK == "pakchunk0_s5-WindowsClient.pak")
arr[ii] = "FortniteGame/Content/Environments/" + arr[ii];
if (currentPAK == "pakchunk0_s8-WindowsClient.pak")
arr[ii] = "FortniteGame/" + arr[ii];
if (currentPAK == "pakchunk5-WindowsClient.pak")
arr[ii] = "FortniteGame/Content/L10N/fr/" + arr[ii];
string filename = arr[ii].Substring(arr[ii].LastIndexOf("/") + 1);
if (filename.Contains(".uasset") || filename.Contains(".uexp") || filename.Contains(".ubulk"))
{
@ -567,104 +503,14 @@ namespace FModel
}
}
}
File.AppendAllText(docPath + "\\FortnitePAKs_Temp.txt", File.ReadAllText(docPath + "\\" + currentPAK + ".txt"));
File.AppendAllLines(docPath + "\\FortnitePAKs.txt", arr);
File.Delete(docPath + "\\" + currentPAK + ".txt");
}
}
}
if (File.Exists(docPath + "\\FortnitePAKs_Temp.txt"))
if (File.Exists(docPath + "\\FortnitePAKs.txt"))
{
string[] arr = File.ReadAllLines(docPath + "\\FortnitePAKs_Temp.txt");
File.Delete(docPath + "\\FortnitePAKs_Temp.txt");
AppendText("Fixing paths... Please wait ", Color.Black, true);
await Task.Run(() => {
for (int i = 0; i < arr.Length; i++)
{
if (arr[i].StartsWith("Athena") ||
arr[i].StartsWith("Balance") ||
arr[i].StartsWith("Characters") ||
arr[i].StartsWith("Banners") ||
arr[i].StartsWith("Building") ||
arr[i].StartsWith("Blueprints") ||
arr[i].StartsWith("ArtTools") ||
arr[i].StartsWith("Catalog") ||
arr[i].StartsWith("Animation") ||
arr[i].StartsWith("Effects") ||
arr[i].StartsWith("Environments") ||
arr[i].StartsWith("Characters") ||
arr[i].StartsWith("CharClasses") ||
arr[i].StartsWith("ContentCreationTools") ||
arr[i].StartsWith("DeathPenalty") ||
arr[i].StartsWith("CollectionBook") ||
arr[i].StartsWith("CommandConsole") ||
arr[i].StartsWith("Creative") ||
arr[i].StartsWith("DeployableBases") ||
arr[i].StartsWith("GameplayCueNotifies") ||
arr[i].StartsWith("Items") ||
arr[i].StartsWith("Missions") ||
arr[i].StartsWith("GameplayEffectTemplates") ||
arr[i].StartsWith("Heroes") ||
arr[i].StartsWith("GameplayCurves") ||
arr[i].StartsWith("Packages") ||
arr[i].StartsWith("FortressPhysicalMaterials") ||
arr[i].StartsWith("Expeditions") ||
arr[i].StartsWith("Gamepad") ||
arr[i].StartsWith("Gadgets") ||
arr[i].StartsWith("Macros") ||
arr[i].StartsWith("Maps") ||
arr[i].StartsWith("Frontend") ||
arr[i].StartsWith("Playgrounds") ||
arr[i].StartsWith("Playsets") ||
arr[i].StartsWith("Movies") ||
arr[i].StartsWith("L10N") ||
arr[i].StartsWith("ImpostorBaker") ||
arr[i].StartsWith("Marketing") ||
arr[i].StartsWith("Marketing_Screenshots") ||
arr[i].StartsWith("Sounds") ||
arr[i].StartsWith("UI") ||
arr[i].StartsWith("Quests") ||
arr[i].StartsWith("VisualThreatManager") ||
arr[i].StartsWith("Weapons") ||
arr[i].StartsWith("WaterAndWind") ||
arr[i].StartsWith("Tools") ||
arr[i].StartsWith("Vehicles") ||
arr[i].StartsWith("PvP") ||
arr[i].StartsWith("Spectating") ||
arr[i].StartsWith("TheOutpost") ||
arr[i].StartsWith("TimeOfDay") ||
arr[i].StartsWith("Research") ||
arr[i].StartsWith("Relics") ||
arr[i].StartsWith("Slate") ||
arr[i].StartsWith("TheKeep") ||
arr[i].StartsWith("FrontEnd") ||
arr[i].StartsWith("AIDirector") ||
arr[i].StartsWith("AI") ||
arr[i].StartsWith("Abilities") ||
arr[i].StartsWith("Accessories") ||
arr[i].StartsWith("WorldTiles") ||
arr[i].StartsWith("Widgets"))
{
arr[i] = "FortniteGame/Content/" + arr[i];
}
if (arr[i].StartsWith("Content") || arr[i].StartsWith("Plugins"))
{
arr[i] = "FortniteGame/" + arr[i];
}
if (arr[i].StartsWith("Female") || arr[i].StartsWith("Male"))
{
arr[i] = "FortniteGame/Content/Characters/Player/" + arr[i];
}
if (arr[i].StartsWith("Male_Avg_Base") || arr[i].StartsWith("Medium") || arr[i].StartsWith("LegacyAssets") || arr[i].StartsWith("Large"))
{
arr[i] = "FortniteGame/Content/Characters/Player/Male/" + arr[i];
}
if (arr[i].StartsWith("Props") || arr[i].StartsWith("Sets") || arr[i].StartsWith("Prototype"))
{
arr[i] = "FortniteGame/Content/Environments/" + arr[i];
}
}
});
File.WriteAllLines(docPath + "\\FortnitePAKs.txt", arr);
AppendText("Please wait...", Color.Black, true);
String[] linesB = File.ReadAllLines(docPath + "\\FortnitePAKs.txt");
File.Delete(docPath + "\\FortnitePAKs.txt");
@ -684,7 +530,6 @@ namespace FModel
}
PAKFileAsTXT = File.ReadAllLines(docPath + "\\Result.txt");
File.Delete(docPath + "\\FortnitePAKs.txt");
File.Delete(docPath + "\\Result.txt");
for (int ii = 0; ii < PAKFileAsTXT.Length; ii++)