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FModel v4.1
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@ -27,7 +27,7 @@ namespace FModel.ViewModels.ApiEndpoints
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private Game _game;
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private readonly IDictionary<string, CommunityDesign> _communityDesigns = new Dictionary<string, CommunityDesign>();
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private ApplicationViewModel _applicationView => ApplicationService.ApplicationView;
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public FModelApi(IRestClient client) : base(client)
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{
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}
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@ -70,7 +70,7 @@ namespace FModel.ViewModels.ApiEndpoints
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{
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return _backups ??= GetBackupsAsync(token, gameName).GetAwaiter().GetResult();
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}
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public async Task<Game> GetGamesAsync(CancellationToken token, string gameName)
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{
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var request = new RestRequest($"https://api.fmodel.app/v1/games/{gameName}", Method.GET);
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@ -78,7 +78,7 @@ namespace FModel.ViewModels.ApiEndpoints
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Log.Information("[{Method}] [{Status}({StatusCode})] '{Resource}'", request.Method, response.StatusDescription, (int) response.StatusCode, request.Resource);
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return response.Data;
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}
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public Game GetGames(CancellationToken token, string gameName)
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{
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return _game ??= GetGamesAsync(token, gameName).GetAwaiter().GetResult();
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@ -101,14 +101,14 @@ namespace FModel.ViewModels.ApiEndpoints
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_communityDesigns[designName] = communityDesign;
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return communityDesign;
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}
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public void CheckForUpdates(EUpdateMode updateMode)
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{
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AutoUpdater.ParseUpdateInfoEvent += ParseUpdateInfoEvent;
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AutoUpdater.CheckForUpdateEvent += CheckForUpdateEvent;
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AutoUpdater.Start($"https://api.fmodel.app/v1/infos/{updateMode}");
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}
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private void ParseUpdateInfoEvent(ParseUpdateInfoEventArgs args)
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{
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_infos = JsonConvert.DeserializeObject<Info>(args.RemoteData);
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@ -122,7 +122,7 @@ namespace FModel.ViewModels.ApiEndpoints
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};
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}
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}
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private void CheckForUpdateEvent(UpdateInfoEventArgs args)
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{
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if (args is {CurrentVersion: { }})
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@ -144,7 +144,7 @@ namespace FModel.ViewModels.ApiEndpoints
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Buttons = MessageBoxButtons.YesNo(),
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IsSoundEnabled = false
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};
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MessageBox.Show(messageBox);
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if (messageBox.Result != MessageBoxResult.Yes) return;
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@ -175,11 +175,11 @@ namespace FModel.ViewModels.ApiEndpoints
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var request = new RestRequest(args.ChangelogURL, Method.GET);
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var response = _client.Execute(request);
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if (string.IsNullOrEmpty(response.Content)) return;
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_applicationView.CUE4Parse.TabControl.AddTab($"Release Notes: {args.CurrentVersion}");
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_applicationView.CUE4Parse.TabControl.SelectedTab.Highlighter = AvalonExtensions.HighlighterSelector("changelog");
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_applicationView.CUE4Parse.TabControl.SelectedTab.SetDocumentText(response.Content, false);
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UserSettings.Default.ShowChangelog = false;
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}
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}
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}
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}
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@ -1,14 +1,12 @@
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# FModel [](https://discord.gg/fdkNYYQ)
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    Open-source software for exploring Unreal Engine games' files. From seeing the properties of an asset to listening to your favorite audio files, it has never been easier to navigate inside a game's assets. FModel supports tens of file types and asset types, to display the most information possible and it also has the ability to let you <kbd>CTRL+LMB</kbd> on an asset path to display its properties too.
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Beginner-friendly and open-source software for data-mining games made with Unreal Engine.
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<img src="https://user-images.githubusercontent.com/26126862/119065662-52534800-b9de-11eb-85fd-a47797daa062.png" align="center" alt="FModel">
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## Installation
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To use FModel, you need to install the **[.NET 6](https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-6.0.0-windows-x64-installer)** runtime on your computer
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* **[Download](https://github.com/iAmAsval/FModel/releases/latest/download/FModel.zip)** the latest release.
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* **Extract FModel.exe** somewhere on your PC and launch it
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Follow [our documentation](https://fmodel.app/docs#installation)
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## Authors
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