added fallback in case RarityData.uasset doesn't exist

This commit is contained in:
Asval
2019-12-03 12:07:18 +01:00
parent 7c88e7accd
commit 8952227524

View File

@@ -126,7 +126,10 @@ namespace FModel.Methods.Assets.IconCreator
}
}
else
{
DebugHelper.WriteLine("Rarity: This is kinda important because /FortniteGame/Content/Balance/RarityData.uasset couldn't be find");
DrawNormalRarity(rarityToken);
}
}
private static void GetSerieAsset(JToken serieToken, JToken rarityToken)