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added fallback in case RarityData.uasset doesn't exist
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@@ -126,7 +126,10 @@ namespace FModel.Methods.Assets.IconCreator
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}
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}
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else
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{
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DebugHelper.WriteLine("Rarity: This is kinda important because /FortniteGame/Content/Balance/RarityData.uasset couldn't be find");
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DrawNormalRarity(rarityToken);
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}
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}
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private static void GetSerieAsset(JToken serieToken, JToken rarityToken)
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