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FModel 2.4.5
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@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// en utilisant '*', comme indiqué ci-dessous :
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.4.4.0")]
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[assembly: AssemblyFileVersion("2.4.4.0")]
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[assembly: AssemblyVersion("2.4.5.0")]
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[assembly: AssemblyFileVersion("2.4.5.0")]
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[assembly: NeutralResourcesLanguage("en")]
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@ -27,7 +27,7 @@
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**4.** Clicking on **Extract** will extract the selected Asset to your `Documents` folder, it will also try to serialize it and will display information about it
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- if the Asset is an **_Item Definition_**:
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- Try to create an [Icon](https://i.imgur.com/8hxXSsA.png) with **Name**, **Description**, **Rarity**, **Type**, **Cosmetic Source** and the **Cosmetic Set**
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- Try to create an [Icon](https://i.imgur.com/h0FAEJx.png) with **Name**, **Description**, **Rarity**, **Type**, **Cosmetic Source** and the **Cosmetic Set**
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- if the Asset is a **_Bundle Of Challenges_**:
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- Try to create an [Icon](https://i.imgur.com/SzW11Kk.png) with all **Challenges' Description**, **Count**, **Reward** and more. You can also **add your own banner** and overwrite the default color **to make the icon more unique**
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- if the Asset is a **_Texture_**:
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