FModel 2.4.5

This commit is contained in:
Asval 2019-08-26 22:31:05 +02:00
parent a619b9ff61
commit 829165a80b
2 changed files with 3 additions and 3 deletions

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@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.4.4.0")]
[assembly: AssemblyFileVersion("2.4.4.0")]
[assembly: AssemblyVersion("2.4.5.0")]
[assembly: AssemblyFileVersion("2.4.5.0")]
[assembly: NeutralResourcesLanguage("en")]

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@ -27,7 +27,7 @@
**4.** Clicking on **Extract** will extract the selected Asset to your `Documents` folder, it will also try to serialize it and will display information about it
- if the Asset is an **_Item Definition_**:
- Try to create an [Icon](https://i.imgur.com/8hxXSsA.png) with **Name**, **Description**, **Rarity**, **Type**, **Cosmetic Source** and the **Cosmetic Set**
- Try to create an [Icon](https://i.imgur.com/h0FAEJx.png) with **Name**, **Description**, **Rarity**, **Type**, **Cosmetic Source** and the **Cosmetic Set**
- if the Asset is a **_Bundle Of Challenges_**:
- Try to create an [Icon](https://i.imgur.com/SzW11Kk.png) with all **Challenges' Description**, **Count**, **Reward** and more. You can also **add your own banner** and overwrite the default color **to make the icon more unique**
- if the Asset is a **_Texture_**: