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Crystal of Atlan support
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@ -1 +1 @@
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Subproject commit de14a453b43838f85e4e34fd396d2e5d7c6edb80
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Subproject commit c6c553b5b743189efb1b5e21a50187e2a5911f83
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@ -84,7 +84,7 @@ public class GameSelectorViewModel : ViewModel
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=> Enum.GetValues<EGame>()
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.GroupBy(value => (int)value)
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.Select(group => group.First())
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.OrderBy(value => (int)value == ((int)value & ~0xF));
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.OrderBy(value => ((int)value & 0xFF) == 0);
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private IEnumerable<DirectorySettings> EnumerateDetectedGames()
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{
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yield return GetUnrealEngineGame("Fortnite", "\\FortniteGame\\Content\\Paks", EGame.GAME_UE5_6);
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@ -318,7 +318,7 @@ public class SettingsViewModel : ViewModel
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=> Enum.GetValues<EGame>()
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.GroupBy(value => (int)value)
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.Select(group => group.First())
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.OrderBy(value => (int)value == ((int)value & ~0xF));
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.OrderBy(value => ((int)value & 0xFF) == 0);
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private IEnumerable<ELanguage> EnumerateAssetLanguages() => Enum.GetValues<ELanguage>();
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private IEnumerable<EAesReload> EnumerateAesReloads() => Enum.GetValues<EAesReload>();
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private IEnumerable<EDiscordRpc> EnumerateDiscordRpcs() => Enum.GetValues<EDiscordRpc>();
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