Inline with CUE4Parse update

This commit is contained in:
GMatrixGames
2021-07-28 16:47:40 -04:00
parent ec5e84a73e
commit 810863dbb4
3 changed files with 4 additions and 4 deletions

View File

@@ -561,7 +561,7 @@ namespace FModel.ViewModels
trigger.Text.EndsWith("TF_Nearest", StringComparison.OrdinalIgnoreCase);
TabControl.SelectedTab.ImageRender = bNearest ? BitmapScalingMode.NearestNeighbor : BitmapScalingMode.Linear;
TabControl.SelectedTab.SetImage(texture.Decode(bNearest));
TabControl.SelectedTab.SetImage(texture.Decode());
return true;
}
case UAkMediaAssetData:

View File

@@ -114,7 +114,7 @@ namespace FModel.ViewModels
private void LoadStaticMesh(UStaticMesh mesh)
{
if (!mesh.TryConvert(out var convertedMesh) || convertedMesh.LODs.Length <= 0)
if (!mesh.TryConvert(out var convertedMesh) || convertedMesh.LODs.Count <= 0)
{
return;
}
@@ -139,7 +139,7 @@ namespace FModel.ViewModels
private void LoadSkeletalMesh(USkeletalMesh mesh)
{
if (!mesh.TryConvert(out var convertedMesh) || convertedMesh.LODs.Length <= 0)
if (!mesh.TryConvert(out var convertedMesh) || convertedMesh.LODs.Count <= 0)
{
return;
}