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Small gamechange issue fix
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parent
30a50549c8
commit
7e75fa0309
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@ -255,14 +255,23 @@ namespace FModel
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var launcher = new FLauncher();
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if ((bool)launcher.ShowDialog())
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{
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string currentvalue = Properties.Settings.Default.PakPath;
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Properties.Settings.Default.PakPath = launcher.Path;
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if (Properties.Settings.Default.PakPath != currentvalue)
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{
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DarkMessageBoxHelper.Show(Properties.Resources.PathChangedRestart, Properties.Resources.PathChanged, MessageBoxButton.OK, MessageBoxImage.Information);
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DebugHelper.WriteLine("{0} {1} {2}", "[FModel]", "[Restarting]", "Path(s) changed");
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DarkMessageBoxHelper.Show(Properties.Resources.PathChangedRestart, Properties.Resources.PathChanged, MessageBoxButton.OK, MessageBoxImage.Information);
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DebugHelper.WriteLine("{0} {1} {2}", "[FModel]", "[Restarting]", "Path(s) changed");
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Properties.Settings.Default.Save();
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Process.Start(Process.GetCurrentProcess().MainModule.FileName);
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Application.Current.Shutdown();
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Properties.Settings.Default.Save();
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Process.Start(Process.GetCurrentProcess().MainModule.FileName);
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Application.Current.Shutdown();
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}
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// well totally not needed but saving again just incase ..
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else
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{
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Properties.Settings.Default.Save();
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}
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}
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}
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private void FModel_MI_Help_Trello_Click(object sender, RoutedEventArgs e) => Process.Start(new ProcessStartInfo { FileName = "https://trello.com/b/DfmzkVQB/fmodel", UseShellExecute = true });
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