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https://github.com/4sval/FModel.git
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Fix quest icons when NPCs have mic as icon
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@@ -2,6 +2,8 @@
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using System.Linq;
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using CUE4Parse.UE4.Assets.Exports;
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using CUE4Parse.UE4.Assets.Exports.Engine;
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using CUE4Parse.UE4.Assets.Exports.Material;
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using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Assets.Objects;
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using CUE4Parse.UE4.Objects.Core.i18N;
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using CUE4Parse.UE4.Objects.UObject;
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@@ -72,9 +74,15 @@ namespace FModel.Creator.Bases.FN
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Description += "\n" + completionText.Text;
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if (Object.TryGetValue(out FSoftObjectPath tandemCharacterData, "TandemCharacterData") &&
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Utils.TryLoadObject(tandemCharacterData.AssetPathName.Text, out UObject uObject) &&
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uObject.TryGetValue(out FSoftObjectPath tandemIcon, "EntryListIcon", "ToastIcon"))
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uObject.TryGetValue(out FSoftObjectPath tandemIcon, "EntryListIcon", "ToastIcon") &&
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Utils.TryLoadObject(tandemIcon.AssetPathName.Text, out UObject iconObject))
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{
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Preview = Utils.GetBitmap(tandemIcon);
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Preview = iconObject switch
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{
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UTexture2D text => Utils.GetBitmap(text),
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UMaterialInstanceConstant mat => Utils.GetBitmap(mat),
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_ => Preview
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};
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}
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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@@ -93,6 +93,7 @@ namespace FModel.Creator
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case "TextureB":
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case "OfferImage":
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case "KeyArtTexture":
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case "NPC-Portrait":
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{
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return GetBitmap(texture);
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}
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