FModel 2.4.1

This commit is contained in:
Asval 2019-06-23 15:06:04 +02:00
parent b96fdef78f
commit 715f93b07b
4 changed files with 21 additions and 16 deletions

View File

@ -33,6 +33,7 @@ namespace FModel.Forms
this.textBox2 = new System.Windows.Forms.TextBox();
this.label3 = new System.Windows.Forms.Label();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.checkBox_tryToOpen = new System.Windows.Forms.CheckBox();
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.OKButton = new System.Windows.Forms.Button();
@ -65,7 +66,6 @@ namespace FModel.Forms
this.checkBox2 = new System.Windows.Forms.CheckBox();
this.textBox6 = new System.Windows.Forms.TextBox();
this.label12 = new System.Windows.Forms.Label();
this.checkBox_tryToOpen = new System.Windows.Forms.CheckBox();
this.groupBox3.SuspendLayout();
this.groupBox2.SuspendLayout();
this.groupBox4.SuspendLayout();
@ -119,11 +119,21 @@ namespace FModel.Forms
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Extraction";
//
// checkBox_tryToOpen
//
this.checkBox_tryToOpen.AutoSize = true;
this.checkBox_tryToOpen.Location = new System.Drawing.Point(397, 22);
this.checkBox_tryToOpen.Name = "checkBox_tryToOpen";
this.checkBox_tryToOpen.Size = new System.Drawing.Size(157, 17);
this.checkBox_tryToOpen.TabIndex = 8;
this.checkBox_tryToOpen.Text = "Try to open Extracted Asset";
this.checkBox_tryToOpen.UseVisualStyleBackColor = true;
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(54, 19);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(329, 20);
this.textBox1.Size = new System.Drawing.Size(337, 20);
this.textBox1.TabIndex = 2;
//
// label1
@ -468,16 +478,6 @@ namespace FModel.Forms
this.label12.TabIndex = 9;
this.label12.Text = "Watermark:";
//
// checkBox_tryToOpen
//
this.checkBox_tryToOpen.AutoSize = true;
this.checkBox_tryToOpen.Location = new System.Drawing.Point(389, 22);
this.checkBox_tryToOpen.Name = "checkBox_tryToOpen";
this.checkBox_tryToOpen.Size = new System.Drawing.Size(162, 17);
this.checkBox_tryToOpen.TabIndex = 8;
this.checkBox_tryToOpen.Text = "Try to open Extracted Assets";
this.checkBox_tryToOpen.UseVisualStyleBackColor = true;
//
// Settings
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);

View File

@ -30,7 +30,7 @@ namespace FModel
Directory.CreateDirectory(App.DefaultOutputPath + "\\Extracted\\");
Directory.CreateDirectory(App.DefaultOutputPath + "\\Icons\\");
Directory.CreateDirectory(App.DefaultOutputPath + "\\Sounds\\");
Directory.CreateDirectory(App.DefaultOutputPath + "\\Saved JSON\\");
Directory.CreateDirectory(App.DefaultOutputPath + "\\Saved_JSON\\");
}
/// <summary>
@ -86,10 +86,15 @@ namespace FModel
{
File.Delete(App.DefaultOutputPath + "\\john-wick-parse_custom.exe");
}
//this will stay for 1 update
if (Directory.Exists(App.DefaultOutputPath + "\\LocRes\\"))
{
Directory.Delete(App.DefaultOutputPath + "\\LocRes\\");
}
if (Directory.Exists(App.DefaultOutputPath + "\\Saved JSON\\"))
{
Directory.Delete(App.DefaultOutputPath + "\\Saved JSON\\");
}
}
/// <summary>

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@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.4.0.0")]
[assembly: AssemblyFileVersion("2.4.0.0")]
[assembly: AssemblyVersion("2.4.1.0")]
[assembly: AssemblyFileVersion("2.4.1.0")]
[assembly: NeutralResourcesLanguage("en")]

View File

@ -10,7 +10,7 @@
### Prerequisites
[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471)
### Download
[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.4.0)
[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.4.1)
### How does it works
**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder.
![](https://i.imgur.com/O2Vg3Bx.gif)