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FModel 2.4.1
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parent
b96fdef78f
commit
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24
FModel/Forms/Settings.Designer.cs
generated
24
FModel/Forms/Settings.Designer.cs
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@ -33,6 +33,7 @@ namespace FModel.Forms
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this.textBox2 = new System.Windows.Forms.TextBox();
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this.label3 = new System.Windows.Forms.Label();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.checkBox_tryToOpen = new System.Windows.Forms.CheckBox();
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this.textBox1 = new System.Windows.Forms.TextBox();
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this.label1 = new System.Windows.Forms.Label();
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this.OKButton = new System.Windows.Forms.Button();
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@ -65,7 +66,6 @@ namespace FModel.Forms
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this.checkBox2 = new System.Windows.Forms.CheckBox();
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this.textBox6 = new System.Windows.Forms.TextBox();
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this.label12 = new System.Windows.Forms.Label();
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this.checkBox_tryToOpen = new System.Windows.Forms.CheckBox();
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this.groupBox3.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox4.SuspendLayout();
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@ -119,11 +119,21 @@ namespace FModel.Forms
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Extraction";
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//
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// checkBox_tryToOpen
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//
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this.checkBox_tryToOpen.AutoSize = true;
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this.checkBox_tryToOpen.Location = new System.Drawing.Point(397, 22);
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this.checkBox_tryToOpen.Name = "checkBox_tryToOpen";
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this.checkBox_tryToOpen.Size = new System.Drawing.Size(157, 17);
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this.checkBox_tryToOpen.TabIndex = 8;
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this.checkBox_tryToOpen.Text = "Try to open Extracted Asset";
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this.checkBox_tryToOpen.UseVisualStyleBackColor = true;
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//
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// textBox1
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//
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this.textBox1.Location = new System.Drawing.Point(54, 19);
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this.textBox1.Name = "textBox1";
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this.textBox1.Size = new System.Drawing.Size(329, 20);
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this.textBox1.Size = new System.Drawing.Size(337, 20);
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this.textBox1.TabIndex = 2;
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//
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// label1
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@ -468,16 +478,6 @@ namespace FModel.Forms
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this.label12.TabIndex = 9;
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this.label12.Text = "Watermark:";
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//
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// checkBox_tryToOpen
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//
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this.checkBox_tryToOpen.AutoSize = true;
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this.checkBox_tryToOpen.Location = new System.Drawing.Point(389, 22);
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this.checkBox_tryToOpen.Name = "checkBox_tryToOpen";
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this.checkBox_tryToOpen.Size = new System.Drawing.Size(162, 17);
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this.checkBox_tryToOpen.TabIndex = 8;
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this.checkBox_tryToOpen.Text = "Try to open Extracted Assets";
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this.checkBox_tryToOpen.UseVisualStyleBackColor = true;
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//
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// Settings
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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@ -30,7 +30,7 @@ namespace FModel
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Directory.CreateDirectory(App.DefaultOutputPath + "\\Extracted\\");
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Directory.CreateDirectory(App.DefaultOutputPath + "\\Icons\\");
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Directory.CreateDirectory(App.DefaultOutputPath + "\\Sounds\\");
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Directory.CreateDirectory(App.DefaultOutputPath + "\\Saved JSON\\");
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Directory.CreateDirectory(App.DefaultOutputPath + "\\Saved_JSON\\");
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}
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/// <summary>
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@ -86,10 +86,15 @@ namespace FModel
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{
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File.Delete(App.DefaultOutputPath + "\\john-wick-parse_custom.exe");
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}
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//this will stay for 1 update
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if (Directory.Exists(App.DefaultOutputPath + "\\LocRes\\"))
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{
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Directory.Delete(App.DefaultOutputPath + "\\LocRes\\");
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}
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if (Directory.Exists(App.DefaultOutputPath + "\\Saved JSON\\"))
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{
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Directory.Delete(App.DefaultOutputPath + "\\Saved JSON\\");
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}
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}
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/// <summary>
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@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// en utilisant '*', comme indiqué ci-dessous :
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.4.0.0")]
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[assembly: AssemblyFileVersion("2.4.0.0")]
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[assembly: AssemblyVersion("2.4.1.0")]
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[assembly: AssemblyFileVersion("2.4.1.0")]
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[assembly: NeutralResourcesLanguage("en")]
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@ -10,7 +10,7 @@
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### Prerequisites
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[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471)
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### Download
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[](https://github.com/iAmAsval/FModel/releases/tag/2.4.0)
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[](https://github.com/iAmAsval/FModel/releases/tag/2.4.1)
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### How does it works
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**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder.
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