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https://github.com/4sval/FModel.git
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Add an option to toggle assets being opened
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parent
a6b4b47f82
commit
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@ -142,6 +142,9 @@
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<setting name="createIconForCreativeGalleries" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="tryToOpenAssets" serializeAs="String">
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<value>True</value>
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</setting>
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</FModel.Properties.Settings>
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</userSettings>
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<runtime>
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15
FModel/Forms/Settings.Designer.cs
generated
15
FModel/Forms/Settings.Designer.cs
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@ -65,6 +65,7 @@ namespace FModel.Forms
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this.checkBox2 = new System.Windows.Forms.CheckBox();
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this.textBox6 = new System.Windows.Forms.TextBox();
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this.label12 = new System.Windows.Forms.Label();
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this.checkBox_tryToOpen = new System.Windows.Forms.CheckBox();
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this.groupBox3.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox4.SuspendLayout();
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@ -108,6 +109,7 @@ namespace FModel.Forms
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// groupBox2
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//
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this.groupBox2.Anchor = System.Windows.Forms.AnchorStyles.Top;
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this.groupBox2.Controls.Add(this.checkBox_tryToOpen);
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this.groupBox2.Controls.Add(this.textBox1);
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this.groupBox2.Controls.Add(this.label1);
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this.groupBox2.Location = new System.Drawing.Point(12, 67);
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@ -121,7 +123,7 @@ namespace FModel.Forms
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//
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this.textBox1.Location = new System.Drawing.Point(54, 19);
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this.textBox1.Name = "textBox1";
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this.textBox1.Size = new System.Drawing.Size(500, 20);
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this.textBox1.Size = new System.Drawing.Size(329, 20);
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this.textBox1.TabIndex = 2;
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//
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// label1
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@ -466,6 +468,16 @@ namespace FModel.Forms
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this.label12.TabIndex = 9;
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this.label12.Text = "Watermark:";
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//
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// checkBox_tryToOpen
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//
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this.checkBox_tryToOpen.AutoSize = true;
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this.checkBox_tryToOpen.Location = new System.Drawing.Point(389, 22);
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this.checkBox_tryToOpen.Name = "checkBox_tryToOpen";
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this.checkBox_tryToOpen.Size = new System.Drawing.Size(162, 17);
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this.checkBox_tryToOpen.TabIndex = 8;
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this.checkBox_tryToOpen.Text = "Try to open Extracted Assets";
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this.checkBox_tryToOpen.UseVisualStyleBackColor = true;
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//
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// Settings
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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@ -543,5 +555,6 @@ namespace FModel.Forms
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private System.Windows.Forms.CheckBox checkBox2;
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private System.Windows.Forms.TextBox textBox6;
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private System.Windows.Forms.Label label12;
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private System.Windows.Forms.CheckBox checkBox_tryToOpen;
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}
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}
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@ -30,6 +30,8 @@ namespace FModel.Forms
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}
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else { textBox6.Text = Properties.Settings.Default.challengesWatermark; }
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checkBox_tryToOpen.Checked = Properties.Settings.Default.tryToOpenAssets;
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//MERGER
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textBox3.Text = Properties.Settings.Default.mergerFileName;
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imgsPerRow.Value = Properties.Settings.Default.mergerImagesRow;
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@ -110,6 +112,8 @@ namespace FModel.Forms
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Properties.Settings.Default.challengesDebug = checkBox2.Checked;
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Properties.Settings.Default.challengesWatermark = textBox6.Text;
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Properties.Settings.Default.tryToOpenAssets = checkBox_tryToOpen.Checked;
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//MERGER
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Properties.Settings.Default.mergerFileName = textBox3.Text;
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Properties.Settings.Default.mergerImagesRow = Decimal.ToInt32(imgsPerRow.Value);
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@ -1359,8 +1359,14 @@ namespace FModel
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if (File.Exists(soundPathConverted))
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{
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Utilities.OpenWithDefaultProgramAndNoFocus(soundPathConverted);
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UpdateConsole("Opening " + ThePak.CurrentUsedItem + ".ogg", Color.FromArgb(255, 66, 244, 66), "Success");
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if (Properties.Settings.Default.tryToOpenAssets)
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{
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Utilities.OpenWithDefaultProgramAndNoFocus(soundPathConverted);
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UpdateConsole("Opening " + ThePak.CurrentUsedItem + ".ogg", Color.FromArgb(255, 66, 244, 66), "Success");
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} else
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{
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UpdateConsole("Extracted " + ThePak.CurrentUsedItem + ".ogg", Color.FromArgb(255, 66, 244, 66), "Success");
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}
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}
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else
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UpdateConsole("Couldn't convert " + ThePak.CurrentUsedItem, Color.FromArgb(255, 244, 66, 66), "Error");
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22
FModel/Properties/Settings.Designer.cs
generated
22
FModel/Properties/Settings.Designer.cs
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@ -1,10 +1,10 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Ce code a été généré par un outil.
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// Version du runtime :4.0.30319.42000
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
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// le code est régénéré.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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@ -12,7 +12,7 @@ namespace FModel.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.1.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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@ -550,5 +550,17 @@ namespace FModel.Properties {
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this["createIconForCreativeGalleries"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool tryToOpenAssets {
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get {
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return ((bool)(this["tryToOpenAssets"]));
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}
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set {
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this["tryToOpenAssets"] = value;
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}
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}
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}
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}
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@ -134,5 +134,8 @@
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<Setting Name="createIconForCreativeGalleries" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="tryToOpenAssets" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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