mirror of
https://github.com/4sval/FModel.git
synced 2026-03-22 01:34:37 -05:00
fixed some .wem files + fixed mapProperty bug
This commit is contained in:
parent
1ebc396a2f
commit
6a77dfd67d
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@ -21,7 +21,7 @@ namespace PakReader.Parsers.PropertyTagData
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var dict = new Dictionary<object, object>(NumEntries);
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for (int i = 0; i < NumEntries; i++)
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{
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dict[ReadAsValue(reader, tag, tag.ValueType, ReadType.MAP)] = ReadAsObject(reader, tag, tag.ValueType, ReadType.MAP);
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dict[ReadAsValue(reader, tag, tag.InnerType, ReadType.MAP)] = ReadAsObject(reader, tag, tag.ValueType, ReadType.MAP);
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}
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Value = dict;
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}
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@ -63,7 +63,7 @@ namespace FModel.PakReader
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break;
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case _RIFF_ID:
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reader.BaseStream.Seek(Position - sizeof(uint) - sizeof(uint), SeekOrigin.Begin);
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AudioFiles[$"{rnd.Next(1000000, 9999999)}.wem"] = reader.ReadBytes(Convert.ToInt32(SectionLength));
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AudioFiles[$"{rnd.Next(1000000, 9999999)}.wem"] = reader.ReadBytes(Convert.ToInt32(SectionLength) + sizeof(uint) + sizeof(uint));
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break;
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case _STID_ID:
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stidSection = new STIDSection(reader);
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@ -76,12 +76,17 @@ namespace FModel.PakReader
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case _PLAT_ID:
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platSection = new PLATSection(reader);
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break;
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#if DEBUG
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default:
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System.Diagnostics.Debug.WriteLine($"Unknown section 0x{SectionIdentifier:X} at {Position - sizeof(uint) - sizeof(uint)}");
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break;
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#endif
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}
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if (reader.BaseStream.Position != Position + SectionLength)
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{
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#if DEBUG
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System.Diagnostics.Debug.WriteLine($" Didn't read 0x{SectionIdentifier:X} correctly (at {reader.BaseStream.Position}, should be {Position + SectionLength})");
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System.Diagnostics.Debug.WriteLine($"Didn't read 0x{SectionIdentifier:X} correctly (at {reader.BaseStream.Position}, should be {Position + SectionLength})");
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#endif
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reader.BaseStream.Seek(Position + SectionLength, SeekOrigin.Begin);
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}
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2
FModel/Properties/Resources.Designer.cs
generated
2
FModel/Properties/Resources.Designer.cs
generated
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@ -1788,7 +1788,7 @@ namespace FModel.Properties {
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à OGG Files (*.ogg)|*.ogg|WAV Files (*.wav)|*.wav|All Files (*.*)|*.*.
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/// Recherche une chaîne localisée semblable à OGG Files (*.ogg)|*.ogg|WAV Files (*.wav)|*.wav|WEM Files (*.wem)|*.wem|ADPCM Files (*.adpcm)|*.adpcm|All Files (*.*)|*.*.
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/// </summary>
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public static string OggFilter {
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get {
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@ -535,9 +535,6 @@ It's now the most used free software to leak on Fortnite.</value>
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<data name="Offsets" xml:space="preserve">
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<value>Offsets</value>
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</data>
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<data name="OggFilter" xml:space="preserve">
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<value>OGG Files (*.ogg)|*.ogg|WAV Files (*.wav)|*.wav|All Files (*.*)|*.*</value>
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</data>
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<data name="OK" xml:space="preserve">
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<value>حسنا</value>
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</data>
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@ -500,7 +500,7 @@ Jetzt ist es die am häufigsten genutzte freie Software um mit Fortnite zu leake
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<comment>Rarity Design</comment>
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</data>
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<data name="OggFilter" xml:space="preserve">
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<value>OGG Dateien (*.ogg)|*.ogg|WAV Dateien (*.wav)|*.wav|Alle Dateien (*.*)|*.*</value>
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<value>OGG Dateien (*.ogg)|*.ogg|WAV Dateien (*.wav)|*.wav|WEM Dateien (*.wem)|*.wem|ADPCM Dateien (*.adpcm)|*.adpcm|Alle Dateien (*.*)|*.*</value>
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</data>
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<data name="Opacity" xml:space="preserve">
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<value>Deckkraft</value>
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@ -680,7 +680,7 @@ Ahora es el software gratuito más utilizado para filtrar en Fortnite.</value>
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<value>Offsets</value>
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</data>
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<data name="OggFilter" xml:space="preserve">
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<value>Archivos OGG (*.ogg)|*.ogg|Archivos WAV (*.wav)|*.wav|Todos los archivos (*.*)|*.*</value>
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<value>Archivos OGG (*.ogg)|*.ogg|Archivos WAV (*.wav)|*.wav|Archivos WEM (*.wem)|*.wem|Archivos ADPCM (*.adpcm)|*.adpcm|Todos los archivos (*.*)|*.*</value>
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</data>
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<data name="OK" xml:space="preserve">
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<value>OK</value>
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@ -556,7 +556,7 @@ C'est maintenant le logiciel gratuit le plus utilisé pour leak sur Fortnite.</v
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<value>Offsets</value>
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</data>
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<data name="OggFilter" xml:space="preserve">
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<value>Fichiers OGG (*.ogg)|*.ogg|Fichiers WAV (*.wav)|*.wav|Tous les Fichiers (*.*)|*.*</value>
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<value>Fichiers OGG (*.ogg)|*.ogg|Fichiers WAV (*.wav)|*.wav|Fichiers WEM (*.wem)|*.wem|Fichiers ADPCM (*.adpcm)|*.adpcm|Tous les Fichiers (*.*)|*.*</value>
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</data>
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<data name="OK" xml:space="preserve">
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<value>OK</value>
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@ -530,7 +530,7 @@ Col tempo sono state aggiunte nuove funzioni e molti altri utenti hanno comincia
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<value>Offsets</value>
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</data>
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<data name="OggFilter" xml:space="preserve">
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<value>Files OGG (*.ogg)|*.ogg|Files WAV (*.wav)|*.wav|Tutti i Files (*.*)|*.*</value>
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<value>Files OGG (*.ogg)|*.ogg|Files WAV (*.wav)|*.wav|Files WEM (*.wem)|*.wem|Files ADPCM (*.adpcm)|*.adpcm|Tutti i Files (*.*)|*.*</value>
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</data>
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<data name="OK" xml:space="preserve">
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<value>OK</value>
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@ -653,7 +653,7 @@
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<value>ディレクトリ</value>
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</data>
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<data name="OggFilter" xml:space="preserve">
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<value>OGGファイル (*.ogg)|*.ogg|WAVファイル (*.wav)|*.wav|全てのファイル (*.*)|*.*</value>
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<value>OGGファイル (*.ogg)|*.ogg|WAVファイル (*.wav)|*.wav|WEMファイル (*.wem)|*.wem|ADPCMファイル (*.adpcm)|*.adpcm|全てのファイル (*.*)|*.*</value>
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</data>
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<data name="UseGameColors" xml:space="preserve">
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<value>ゲームの色を使用する</value>
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@ -694,7 +694,7 @@ It's now the most used free software to leak on Fortnite.</value>
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<value>Offsets</value>
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</data>
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<data name="OggFilter" xml:space="preserve">
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<value>OGG Files (*.ogg)|*.ogg|WAV Files (*.wav)|*.wav|All Files (*.*)|*.*</value>
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<value>OGG Files (*.ogg)|*.ogg|WAV Files (*.wav)|*.wav|WEM Files (*.wem)|*.wem|ADPCM Files (*.adpcm)|*.adpcm|All Files (*.*)|*.*</value>
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</data>
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<data name="OK" xml:space="preserve">
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<value>OK</value>
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@ -430,7 +430,7 @@
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<value>Нет текста</value>
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</data>
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<data name="OggFilter" xml:space="preserve">
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<value>Файлы OGG (*.ogg)|*.ogg|Файлы WAV (*.wav)|*.wav|Все файлы (*.*)|*.*</value>
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<value>Файлы OGG (*.ogg)|*.ogg|Файлы WAV (*.wav)|*.wav|Файлы WEM (*.wem)|*.wem|Файлы ADPCM (*.adpcm)|*.adpcm|Все файлы (*.*)|*.*</value>
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</data>
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<data name="OK" xml:space="preserve">
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<value>OK</value>
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@ -73,7 +73,25 @@ namespace FModel.Windows.SoundPlayer
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if ((bool)ofd.ShowDialog())
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{
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foreach (string file in ofd.FileNames)
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LoadFile(file);
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{
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switch (Path.GetExtension(file))
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{
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case ".adpcm":
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case ".wem":
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Focus();
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ListBoxVm.soundFiles.Add(new ListBoxViewModel2
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{
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Content = Path.GetFileName(file),
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Data = File.ReadAllBytes(file),
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FullPath = string.Empty,
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Folder = string.Empty
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});
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break;
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default:
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LoadFile(file);
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break;
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}
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}
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}
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}
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@ -253,9 +271,10 @@ namespace FModel.Windows.SoundPlayer
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CreateNoWindow = true
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});
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vgmstream.WaitForExit();
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if (vgmstream.ExitCode == 0)
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ListBoxVm.soundFiles.Remove(selectedItem);
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File.Delete(folder + selectedItem.Content);
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if (vgmstream.ExitCode == 0 && File.Exists(newFile))
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{
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ListBoxVm.soundFiles.Remove(selectedItem);
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_oldPlayedSound = newFile;
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LoadFile(newFile);
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}
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