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Merge pull request #123 from MinshuG/master
more icon generation support
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@@ -27,6 +27,11 @@ namespace FModel.Creator
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int index = Globals.Game.ActualGame == EGame.Valorant || Globals.Game.ActualGame == EGame.Spellbreak ? 1 : 0;
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string exportType = exportTypes.Length > index ? exportTypes[index].String : string.Empty;
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if (Globals.Game.ActualGame == EGame.Spellbreak & exportType == "BlueprintGeneratedClass"){ // there should better way to do this
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index++;
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exportType = exportTypes.Length > index ? exportTypes[index].String : string.Empty;
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}
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switch (exportType)
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{
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case "AthenaConsumableEmoteItemDefinition":
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@@ -37,11 +42,13 @@ namespace FModel.Creator
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case "AthenaMusicPackItemDefinition":
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case "AthenaBattleBusItemDefinition":
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case "AthenaCharacterItemDefinition":
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case "FortAlterationItemDefinition":
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case "AthenaBackpackItemDefinition":
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case "AthenaPickaxeItemDefinition":
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case "AthenaGadgetItemDefinition":
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case "AthenaGliderItemDefinition":
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case "AthenaDailyQuestDefinition":
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case "FortBackpackItemDefinition":
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case "AthenaSprayItemDefinition":
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case "AthenaDanceItemDefinition":
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case "AthenaEmojiItemDefinition":
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