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@ -229,7 +229,7 @@ public class Skeleton : IDisposable
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if (IsAnimated)
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{
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boneMatrix = _boneMatriceAtFrame[bone.Index];
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parentBoneMatrix = _boneMatriceAtFrame[bone.ParentIndex];
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parentBoneMatrix = bone.IsRoot ? boneMatrix : _boneMatriceAtFrame[bone.ParentIndex];
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}
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else
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{
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