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LEGO Fortnite JIDO Emote Support (#455)
* LEGO Fortnite JIDO Emote Support * LEGO Fortnite JIDO Emote Support Might be a better way of doing this but if it fits it sits.
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@ -1,4 +1,4 @@
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using CUE4Parse.UE4.Assets.Exports;
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using CUE4Parse.UE4.Assets.Exports;
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using CUE4Parse.UE4.Assets.Objects;
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using CUE4Parse.UE4.Objects.UObject;
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using SkiaSharp;
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@ -36,6 +36,13 @@ public class BaseJuno : BaseIcon
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}
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}
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}
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if (Object.TryGetValue(out FSoftObjectPath baseEid, "BaseAthenaDanceItemDefinition") &&
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Utils.TryLoadObject(baseEid.AssetPathName.Text, out UObject eid))
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{
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_character = new BaseIcon(eid, Style);
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_character.ParseForInfo();
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}
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}
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public override SKBitmap[] Draw() => _character.Draw();
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@ -137,6 +137,7 @@ public class CreatorPackage : IDisposable
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};
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return true;
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case "JunoAthenaCharacterItemOverrideDefinition":
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case "JunoAthenaDanceItemOverrideDefinition":
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creator = new BaseJuno(_object, _style);
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return true;
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case "FortTandemCharacterData":
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