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README.md
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README.md
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# FModel
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A Fortnite .PAK file explorer build in C#
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## HOW TO USE
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## FEATURES
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## GETTING STARTED
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### Prerequisites
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[.NET Framework 4.6.1](https://dotnet.microsoft.com/download/dotnet-framework-runtime/net461)
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### How does it works
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**1.** Once you start the executable, a `FModel` subfolder will be created in your `Documents` folder as well as a `config.json` file and it'll automatically download the latest version of the modded Fortnite Asset Parser.
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**2.** Open the config file and fill `pathToFortnitePAKs` with the path to your Fortnite .PAK files
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```
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{
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"pathToFortnitePAKs": "C:\\Program Files\\Epic Games\\Fortnite\\FortniteGame\\Content\\Paks"
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}
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```
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**3.** Restart the executable, select your .PAK file, enter the AES key and click **Load**
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- It will parse all Assets contained in the selected .PAK file with their respective path
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**4.** Navigate through the tree to find the Asset you want
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**5.** Clicking on **Extract** will extract the selected Asset to your `Documents` folder, try to serialize it and will display infos about it
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- Asset is an **__ID__**:
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- Try to create an icon with **Name**, **Description**, **Rarity**, **Type** and the **Cosmetic Source**
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- Asset is a **__Texture__**:
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- Try to display the Asset as PNG
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- Asset is a **__Sound__**:
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- Try to convert the Asset to OGG and play the sound
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## DOCUMENTATION
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### What i'm using
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- [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) - Modded Version With Output Control
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- [JSON Parser](https://app.quicktype.io/)
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## TODO
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- [ ] Improve speed
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- [ ] Detect the pak file of an image if default isn't working
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