allow null main + dynamic keys

This commit is contained in:
4sval 2022-08-07 23:01:53 +02:00
parent 527d48f7c2
commit 4c195134bc
2 changed files with 3 additions and 3 deletions

View File

@ -470,7 +470,6 @@ namespace FModel.Settings
new("Strings", "g3/Content/Localization/")
}
},
{FGame.PandaGame, new List<CustomDirectory>()},
{FGame.StateOfDecay2, new List<CustomDirectory>()},
{FGame.Prospect, new List<CustomDirectory>()},
{FGame.Indiana, new List<CustomDirectory>()},
@ -481,7 +480,8 @@ namespace FModel.Settings
{FGame.TslGame, new List<CustomDirectory>()},
{FGame.PortalWars, new List<CustomDirectory>()},
{FGame.Gameface, new List<CustomDirectory>()},
{FGame.Athena, new List<CustomDirectory>()}
{FGame.Athena, new List<CustomDirectory>()},
{FGame.PandaGame, new List<CustomDirectory>()},
};
public IDictionary<FGame, IList<CustomDirectory>> CustomDirectories
{

View File

@ -19,7 +19,7 @@ public class AesResponse
}
[I] public bool HasDynamicKeys => DynamicKeys is { Count: > 0 };
[I] public bool IsValid => MainKey.Length == 66;
[I] public bool IsValid => MainKey.Length == 66 || HasDynamicKeys;
}
[DebuggerDisplay("{" + nameof(Key) + "}")]