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MonsterJam+Rennsport+FunkoFusion support
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Submodule CUE4Parse updated: 2ed1bd1daa...a01c144292
@@ -42,6 +42,9 @@ using CUE4Parse.GameTypes.PAXDEI.Encryption.Aes;
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using CUE4Parse.GameTypes.NetEase.MAR.Encryption.Aes;
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using CUE4Parse.GameTypes.NetEase.MAR.Encryption.Aes;
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using CUE4Parse.GameTypes.FSR.Encryption.Aes;
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using CUE4Parse.GameTypes.FSR.Encryption.Aes;
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using CUE4Parse.GameTypes.DeltaForce.Encryption.Aes;
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using CUE4Parse.GameTypes.DeltaForce.Encryption.Aes;
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using CUE4Parse.GameTypes.MJS.Encryption.Aes;
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using CUE4Parse.GameTypes.Rennsport.Encryption.Aes;
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using CUE4Parse.GameTypes.FunkoFusion.Encryption.Aes;
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using CUE4Parse.UE4.Objects.Core.Misc;
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using CUE4Parse.UE4.Objects.Core.Misc;
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using EpicManifestParser;
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using EpicManifestParser;
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using FModel.Creator;
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using FModel.Creator;
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@@ -185,6 +188,9 @@ public class CUE4ParseViewModel : ViewModel
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EGame.GAME_3on3FreeStyleRebound => FreeStyleReboundAes.FSRDecrypt,
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EGame.GAME_3on3FreeStyleRebound => FreeStyleReboundAes.FSRDecrypt,
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EGame.GAME_DreamStar => DreamStarAes.DreamStarDecrypt,
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EGame.GAME_DreamStar => DreamStarAes.DreamStarDecrypt,
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EGame.GAME_DeltaForceHawkOps => DeltaForceAes.DeltaForceDecrypt,
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EGame.GAME_DeltaForceHawkOps => DeltaForceAes.DeltaForceDecrypt,
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EGame.GAME_MonsterJamShowdown => MonsterJamShowdownAes.MonsterJamShowdownDecrypt,
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EGame.GAME_Rennsport => RennsportAes.RennsportDecrypt,
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EGame.GAME_FunkoFusion => FunkoFusionAes.FunkoFusionDecrypt,
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_ => Provider.CustomEncryption
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_ => Provider.CustomEncryption
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};
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};
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@@ -584,7 +590,7 @@ public class CUE4ParseViewModel : ViewModel
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case "umap":
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case "umap":
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{
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{
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var exports = Provider.LoadAllObjects(fullPath);
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var exports = Provider.LoadAllObjects(fullPath);
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TabControl.SelectedTab.SetDocumentText(JsonConvert.SerializeObject(exports, Formatting.Indented), saveProperties, updateUi);
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TabControl.SelectedTab.SetDocumentText(JsonConvert.SerializeObject(exports, Formatting.Indented), saveProperties, updateUi);
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if (HasFlag(bulk, EBulkType.Properties)) break; // do not search for viewable exports if we are dealing with jsons
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if (HasFlag(bulk, EBulkType.Properties)) break; // do not search for viewable exports if we are dealing with jsons
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foreach (var e in exports)
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foreach (var e in exports)
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