fixed AESManager.xml bug + updated readme

This commit is contained in:
Asval 2019-07-12 17:54:19 +02:00
parent b58d5c1090
commit 39fe605018
3 changed files with 5 additions and 5 deletions

View File

@ -168,10 +168,10 @@ namespace FModel
}
await Task.Run(() => {
Utilities.SetOutputFolder();
FillWithPaKs();
AddToUI.checkAndAddDynamicKeys();
Utilities.colorMyPaks(loadOneToolStripMenuItem);
Utilities.SetOutputFolder();
Utilities.SetFolderPermission(App.DefaultOutputPath);
Utilities.JohnWickCheck();
Utilities.CreateDefaultFolders();

View File

@ -164,7 +164,7 @@ namespace FModel
if (!string.IsNullOrEmpty(key) && pak == toolstripmenuitem.Text)
{
toolstripmenuitem.Enabled = true;
toolstripmenuitem.BackColor = Color.FromArgb(50, 50, 92, 219);
toolstripmenuitem.BackColor = Color.FromArgb(100, 50, 92, 219);
}
}
}

View File

@ -14,7 +14,7 @@
[![](https://img.shields.io/badge/Release-2.4.1-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.4.1)
### How To Use
**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder.
![](https://i.imgur.com/O2Vg3Bx.gif)
![](https://i.imgur.com/OvjYMyX.gif)
**2.** Restart the executable, go to the AES Manager and add your AES Keys, click **Load** and select your .PAK file
- It will parse all Assets contained in the selected .PAK file with their respective path
@ -23,7 +23,7 @@
**4.** Clicking on **Extract** will extract the selected Asset to your `Documents` folder, it will also try to serialize it and will display information about it
- if the Asset is an **_Item Definition_**:
- Try to create an [Icon](https://i.imgur.com/re4aSuJ.png) with **Name**, **Description**, **Rarity**, **Type** and the **Cosmetic Source**
- Try to create an [Icon](https://i.imgur.com/8hxXSsA.png) with **Name**, **Description**, **Rarity**, **Type**, **Cosmetic Source** and the **Cosmetic Set**
- if the Asset is a **_Bundle Of Challenges_**:
- Try to create an [Icon](https://i.imgur.com/pUVxUih.png) with all **Challenges' Description**, **Count** and the **Reward**
- if the Asset is a **_Texture_**:
@ -40,7 +40,7 @@
**3.** Click `Load Difference`
![](https://i.imgur.com/YvGn91l.gif)
![](https://i.imgur.com/khTcpJG.gif)
### Update Mode
**1.** Enable Difference Mode, then Update Mode