diff --git a/FModel/MainWindow.cs b/FModel/MainWindow.cs index 6bc57311..c51aa2ed 100644 --- a/FModel/MainWindow.cs +++ b/FModel/MainWindow.cs @@ -168,10 +168,10 @@ namespace FModel } await Task.Run(() => { + Utilities.SetOutputFolder(); FillWithPaKs(); AddToUI.checkAndAddDynamicKeys(); Utilities.colorMyPaks(loadOneToolStripMenuItem); - Utilities.SetOutputFolder(); Utilities.SetFolderPermission(App.DefaultOutputPath); Utilities.JohnWickCheck(); Utilities.CreateDefaultFolders(); diff --git a/FModel/Methods/Utilities/Utilities.cs b/FModel/Methods/Utilities/Utilities.cs index cd6a78b1..0a29ff11 100644 --- a/FModel/Methods/Utilities/Utilities.cs +++ b/FModel/Methods/Utilities/Utilities.cs @@ -164,7 +164,7 @@ namespace FModel if (!string.IsNullOrEmpty(key) && pak == toolstripmenuitem.Text) { toolstripmenuitem.Enabled = true; - toolstripmenuitem.BackColor = Color.FromArgb(50, 50, 92, 219); + toolstripmenuitem.BackColor = Color.FromArgb(100, 50, 92, 219); } } } diff --git a/README.md b/README.md index 02b6bb2e..3978b04c 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ [![](https://img.shields.io/badge/Release-2.4.1-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.4.1) ### How To Use **1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder. -![](https://i.imgur.com/O2Vg3Bx.gif) +![](https://i.imgur.com/OvjYMyX.gif) **2.** Restart the executable, go to the AES Manager and add your AES Keys, click **Load** and select your .PAK file - It will parse all Assets contained in the selected .PAK file with their respective path @@ -23,7 +23,7 @@ **4.** Clicking on **Extract** will extract the selected Asset to your `Documents` folder, it will also try to serialize it and will display information about it - if the Asset is an **_Item Definition_**: - - Try to create an [Icon](https://i.imgur.com/re4aSuJ.png) with **Name**, **Description**, **Rarity**, **Type** and the **Cosmetic Source** + - Try to create an [Icon](https://i.imgur.com/8hxXSsA.png) with **Name**, **Description**, **Rarity**, **Type**, **Cosmetic Source** and the **Cosmetic Set** - if the Asset is a **_Bundle Of Challenges_**: - Try to create an [Icon](https://i.imgur.com/pUVxUih.png) with all **Challenges' Description**, **Count** and the **Reward** - if the Asset is a **_Texture_**: @@ -40,7 +40,7 @@ **3.** Click `Load Difference` -![](https://i.imgur.com/YvGn91l.gif) +![](https://i.imgur.com/khTcpJG.gif) ### Update Mode **1.** Enable Difference Mode, then Update Mode